UnityURPToonLitShaderExample VS BrimsonFX

Compare UnityURPToonLitShaderExample vs BrimsonFX and see what are their differences.

UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP (by ColinLeung-NiloCat)

BrimsonFX

Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.) (by brimson)
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UnityURPToonLitShaderExample BrimsonFX
6 2
5,801 25
- -
7.3 9.6
4 days ago over 1 year ago
ShaderLab HLSL
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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UnityURPToonLitShaderExample

Posts with mentions or reviews of UnityURPToonLitShaderExample. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-11.

BrimsonFX

Posts with mentions or reviews of BrimsonFX. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning BrimsonFX yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing UnityURPToonLitShaderExample and BrimsonFX you can also consider the following projects:

unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤

prod80-ReShade-Repository - Effects created for ReShade

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

CorgiFX - Shader suit for game photography

URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

rvc - A 32-bit RISC-V emulator in a shader (and C)

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

NativeEnhancer-FE - A simple and basic film emulation shader for ReShade.