UnityURP-AnimeStyleCelShader
UnityURPToonLitShaderExample
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UnityURP-AnimeStyleCelShader | UnityURPToonLitShaderExample | |
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1 | 6 | |
112 | 5,890 | |
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0.0 | 7.3 | |
about 1 year ago | 8 days ago | |
HLSL | ShaderLab | |
MIT License | MIT License |
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UnityURP-AnimeStyleCelShader
UnityURPToonLitShaderExample
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Just Ina Walking and Waving
If you want to learn more about the shading, there is a public sample on github here. The birthday concert was just added to the sample reel a few hours ago. https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
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Unity/UE5 for Anime-styled game
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample I'd use this.
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Anyone know how to do that cartoon-ish yet realistic layout?
Yea its an advance lighting toon shader I.E. https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample theres something similar for blender but I can't remember the author.
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Pïxel Art Sample Scene
This one: https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample, I actually like it a lot! I made a few modifications to fit my needs, but it looks great on its own
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Full map of Teyvat and Inazuma in 2.1
One of the reasons the game looks so beautiful is the power of the toon shader that they are using. take a look here for a similar shader.
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Working on a infinite procedural generated game!
If you're using a model like that I'd recommend NiloCat's Genshin shader.
What are some alternatives?
BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)
unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤
bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
ACLS-Shader-1.0 - ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.
MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact
rvc - A 32-bit RISC-V emulator in a shader (and C)