UnityURP-AnimeStyleCelShader
A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)
URP-Simple-Per-Object-Motion-Blur
A simple implementation of a Per-object motion blur effect for Unity URP (v14+) (by Estradel)
UnityURP-AnimeStyleCelShader | URP-Simple-Per-Object-Motion-Blur | |
---|---|---|
1 | 1 | |
112 | 76 | |
- | - | |
0.0 | 4.1 | |
almost 2 years ago | about 1 year ago | |
HLSL | C# | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityURP-AnimeStyleCelShader
Posts with mentions or reviews of UnityURP-AnimeStyleCelShader.
We have used some of these posts to build our list of alternatives
and similar projects.
URP-Simple-Per-Object-Motion-Blur
Posts with mentions or reviews of URP-Simple-Per-Object-Motion-Blur.
We have used some of these posts to build our list of alternatives
and similar projects.
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How to create proper motion blur?
Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur
What are some alternatives?
When comparing UnityURP-AnimeStyleCelShader and URP-Simple-Per-Object-Motion-Blur you can also consider the following projects:
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
UnityURP-AnimeStyleCelShader vs unity-fbm-clouds
URP-Simple-Per-Object-Motion-Blur vs UnityURPToonLitShaderExample
UnityURP-AnimeStyleCelShader vs URP_ShaderGraphCustomLighting
URP-Simple-Per-Object-Motion-Blur vs Noisy-Nodes
UnityURP-AnimeStyleCelShader vs bShaders
URP-Simple-Per-Object-Motion-Blur vs URP_GrassGeometryShader