UnityURP-AnimeStyleCelShader VS URP-Simple-Per-Object-Motion-Blur

Compare UnityURP-AnimeStyleCelShader vs URP-Simple-Per-Object-Motion-Blur and see what are their differences.

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)

URP-Simple-Per-Object-Motion-Blur

A simple implementation of a Per-object motion blur effect for Unity URP (v14+) (by Estradel)
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UnityURP-AnimeStyleCelShader URP-Simple-Per-Object-Motion-Blur
1 1
112 76
- -
0.0 4.1
almost 2 years ago about 1 year ago
HLSL C#
MIT License MIT License
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UnityURP-AnimeStyleCelShader

Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

URP-Simple-Per-Object-Motion-Blur

Posts with mentions or reviews of URP-Simple-Per-Object-Motion-Blur. We have used some of these posts to build our list of alternatives and similar projects.
  • How to create proper motion blur?
    1 project | /r/Unity3D | 8 May 2023
    Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur

What are some alternatives?

When comparing UnityURP-AnimeStyleCelShader and URP-Simple-Per-Object-Motion-Blur you can also consider the following projects:

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

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