UnityURP-AnimeStyleCelShader VS NoiseShader

Compare UnityURP-AnimeStyleCelShader vs NoiseShader and see what are their differences.

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)

NoiseShader

Noise shader library for Unity (by keijiro)
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UnityURP-AnimeStyleCelShader NoiseShader
1 2
112 1,056
- -
0.0 0.0
about 1 year ago almost 3 years ago
HLSL HLSL
MIT License MIT License
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UnityURP-AnimeStyleCelShader

Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

NoiseShader

Posts with mentions or reviews of NoiseShader. We have used some of these posts to build our list of alternatives and similar projects.
  • Using noise inside a compute shader?
    1 project | /r/Unity3D | 4 Nov 2022
    Hello! I'm working on a terrain generation project in Unity and I'm now at the point where I want to input some noise functions to get a nice output, however Unity has no built in noise function that I can use from within the shader! Even the intrinsic noise() function, which is pretty much exactly what I'm looking for, can't be used here for some reason. I know that this package by keijiro is often recommended for this sort of thing, however the installation instructions are very vague and I have no idea still how to import and use it. If anyone has any tips on either installing this library or creating noise some other way I would love to hear them.
  • Looking for a library of noise/shader texture
    1 project | /r/gamedev | 28 Jan 2021
    If you can code shaders, there are a lot of excellent noises here: https://github.com/keijiro/NoiseShader

What are some alternatives?

When comparing UnityURP-AnimeStyleCelShader and NoiseShader you can also consider the following projects:

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample

MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact

Eyeball - Unity VFX Shader Graph sample