UnityStandaloneFileBrowser
glTFast
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UnityStandaloneFileBrowser | glTFast | |
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4 | 7 | |
1,943 | 1,181 | |
- | - | |
0.0 | 8.7 | |
3 months ago | 9 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityStandaloneFileBrowser
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Hello, any one know how to open windows explorer to save a file in the selected path in UNITY ?
There is also Mono-native method someone wrote that might be suitable.
There's no built-in way for a build, but there are some third party solutions like this: https://github.com/gkngkc/UnityStandaloneFileBrowser
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Gif importer in level editor - Road Builder game
There are a lot of 3rd party assets that allow easy and fast implementation for that. In my personal opinion one of the best is this: https://github.com/gkngkc/UnityStandaloneFileBrowser
- I made a small simple map tool with a dynamic Fog of War
glTFast
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Importing fbx at runtime
May i recommend GLTFast instead considering it is more recent? (last updated in March) https://github.com/atteneder/glTFast
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How should i manage importing a huge building? (blender to unity)
Another discovery. GLTFast seems to respect this instancing: https://github.com/atteneder/glTFast
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Import runtime glb via Web not GLFT Utility
I would recommend looking at https://github.com/atteneder/glTFast personally. There are some scripts for having your own custom material such as ones from shader graph, URP, or HDRP. I have used glTFast before without any issues, but haven't tried to change the default material.
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UnityGLTF VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features.
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GLTFUtility VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features as well as experimental support for export.
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Effective way to cache GameObjects including meshes/textures?
Convert byte[] to GameObjects with Meshes and Texture2D using a plugin (https://github.com/atteneder/glTFast).
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Exporting and Importing to glb at runtime
Do you mean the zip here? https://github.com/atteneder/glTFast/releases/tag/v4.6.0 ?
What are some alternatives?
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
SharpGLTF - glTF reader and writer for .NET Standard
Play - Free and open source singing game with song editor for desktop, mobile, and smart TV
GLTFUtility - Simple GLTF importer for Unity
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
BioGTK - A cross platform version of Bio library & program. Bio is a library & program for annotating, & editing various microscopy imaging formats using Bioformats supported images. including whole slide, pyramidal & series.
Launchpad - An open-source game launcher for your games
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
kondo - Cleans dependencies and build artifacts from your projects.
Screeps3D - A 3D client for the MMORTS Screeps.com