UnityStandaloneFileBrowser
unity-webxr-export
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UnityStandaloneFileBrowser | unity-webxr-export | |
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4 | 6 | |
1,594 | 652 | |
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0.0 | 5.7 | |
8 days ago | 5 days ago | |
C# | C# | |
MIT License | Apache License 2.0 |
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UnityStandaloneFileBrowser
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unity-webxr-export
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WebXR on iOS? Maybe can develop Safari XR Apps in Unity?
If so, this will be compatible with Unity WebXR Explorer ?
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Creating WebXR experiences in Unity for use on iOS
The WebXR spec is fairly well-defined, but has yet to be fully implemented into Webkit (the browser engine Safari uses). Currently the best way of creating WebXR content with Unity is using an up-to-date exporter such as this one by De-Panther, but there is currently no way to view WebXR content on iOS outside of Mozilla's viewer, which is unfortunately somewhat outdated now.
- How well does Unity support building VR apps for the web â accessible both from PC and mobile devices?
What are some alternatives?
A-Frame - :a: Web framework for building virtual reality experiences.
three.js - JavaScript 3D Library.
Simple-WebXR-Unity - â Bringing WebXR to Unity 3D ! B-)
MyBox - MyBox is a set of attributes, tools and extensions for Unity
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
OpenXR-SDK-Source - Sources for OpenXR loader, basic API layers, and example code.
unity-webxr-export - Assets for creating WebXR-enabled Unity3D projects.
webxr-samples - Samples to demonstrate use of the WebXR Device API
GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions
open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
xr3ngine - Ethereal Engine - Bringing us together on the open social spatial web. đ¤ đ đ đšī¸ đ§đŋâđ