UnityStandaloneFileBrowser
unity-webxr-export
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UnityStandaloneFileBrowser | unity-webxr-export | |
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4 | 7 | |
1,943 | 962 | |
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0.0 | 9.3 | |
3 months ago | 12 days ago | |
C# | JavaScript | |
MIT License | Apache License 2.0 |
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UnityStandaloneFileBrowser
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Hello, any one know how to open windows explorer to save a file in the selected path in UNITY ?
There is also Mono-native method someone wrote that might be suitable.
There's no built-in way for a build, but there are some third party solutions like this: https://github.com/gkngkc/UnityStandaloneFileBrowser
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Gif importer in level editor - Road Builder game
There are a lot of 3rd party assets that allow easy and fast implementation for that. In my personal opinion one of the best is this: https://github.com/gkngkc/UnityStandaloneFileBrowser
- I made a small simple map tool with a dynamic Fog of War
unity-webxr-export
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What’s the 2023 contemporary way to Unity -> WebXR?
De-Panther actively maintains an up-to-date version of Mozilla's original exporter at https://github.com/De-Panther/unity-webxr-export. I've used it several times in the past for Unity-related WebXR projects.
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WebXR on iOS? Maybe can develop Safari XR Apps in Unity?
If so, this will be compatible with Unity WebXR Explorer ?
- Getting WebXR Built in Unity to work on iOS hosted on itch.io
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Presenting Zoophony VR: an Online Spatial Audio Experience
We are the Indian Sonic Research Organization, and we would like to present Zoophony VR: An online Spatial Audio experience (Made in Unity with De-Panther's WebXR plugin).
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Creating WebXR experiences in Unity for use on iOS
The WebXR spec is fairly well-defined, but has yet to be fully implemented into Webkit (the browser engine Safari uses). Currently the best way of creating WebXR content with Unity is using an up-to-date exporter such as this one by De-Panther, but there is currently no way to view WebXR content on iOS outside of Mozilla's viewer, which is unfortunately somewhat outdated now.
- How well does Unity support building VR apps for the web — accessible both from PC and mobile devices?
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I just ported the first SteamVR game I ever made, Lemon Atoll, to WebXR!
I used De-Panther's fork of the Unity WebXR Exporter, originally by Mozilla. Unlike the original it's still being actively maintained and improved, I'll likely keep using it in future WebXR projects with Unity.
What are some alternatives?
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
A-Frame - :a: Web framework for building virtual reality experiences.
Play - Free and open source singing game with song editor for desktop, mobile, and smart TV
three.js - JavaScript 3D Library.
glTFast - Efficient glTF 3D import / export package for Unity
Simple-WebXR-Unity - ⭐ Bringing WebXR to Unity 3D ! B-)
BioGTK - A cross platform version of Bio library & program. Bio is a library & program for annotating, & editing various microscopy imaging formats using Bioformats supported images. including whole slide, pyramidal & series.
webxr-samples - Samples to demonstrate use of the WebXR Device API
Launchpad - An open-source game launcher for your games
OpenXR-SDK-Source - Sources for OpenXR loader, basic API layers, and example code.
kondo - Cleans dependencies and build artifacts from your projects.
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF