UnityLibrary
UnityOctree
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UnityLibrary | UnityOctree | |
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1 | 3 | |
3,585 | 653 | |
2.4% | - | |
4.2 | 1.9 | |
6 months ago | almost 3 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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UnityLibrary
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Can somebody explain me how to implement this with Unity
Maybe you want GL Lines
UnityOctree
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I'm trying to analyze the NavMesh to find cover positions between two points. It also detects high or low cover!
Store the points which are next to a collider in a point octree, I use this open source package for that.
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This is the one script that I'm actually proud of writing after 1 year of Gamedev, and it's literally just modified Brackeys code. It's a random planet vegetation spawner btw.
I have been creating a similar system for my own game and had to modify an open source octree implementation, which can be found here: https://github.com/Nition/UnityOctree. However, this seems a bit too overkill for me and I can't help but feel that there must be a better, simpler way. Thanks.
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How do I find the nearest item in an array?
But if it needs to be dynamically recalculated during gameplay then you should use something like https://github.com/Nition/UnityOctree
What are some alternatives?
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