UnityLibrary VS MapsSDK-Unity

Compare UnityLibrary vs MapsSDK-Unity and see what are their differences.

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UnityLibrary MapsSDK-Unity
1 3
2,261 443
3.7% 2.5%
5.6 3.8
19 days ago 6 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of UnityLibrary. We have used some of these posts to build our list of alternatives and similar projects.


Posts with mentions or reviews of MapsSDK-Unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-08.
  • [Bing Maps SDK] Custom Local Map Dimension
    1 project | reddit.com/r/Unity3D | 17 Dec 2021
  • Has there been a port of Microsoft maps SDK for godot (flight simulator 2020-like terrain)
    2 projects | reddit.com/r/godot | 8 Jul 2021
    https://github.com/microsoft/MapsSDK-Unity is the one for unity and it is MIT licensed along with https://github.com/microsoft/MapsSDK-Native for android and ios. This would make it a lot easier to do many things and its already open source so licensing/copyright shouldn't be an issue. The unity one is in C# but I haven't done much of that so I don't know how easy it would be to port even if you needed the mono version to use it.
  • Any way to get high quality city building models besides the MapsModelImporter addon?
    1 project | reddit.com/r/blender | 8 Jul 2021
    The addon works but its fundamentally flawed since the data it gets is from google maps with LOD, so anything that isn't directly next to the camera is very bad quality. The only way I can see to get around it is to make a custom application that doesn't use the LOD system and only gets the high quality models and textures but I haven't been able to find any that does that. It isn't impossible to create and the code is probably written in javascript so definitely can be done though likely time consuming. The blender gis addon does have osm buildings but they aren't the right shape and many are missing and they don't have textures. I found something that should be nearly identical to Microsoft flight simulator https://github.com/microsoft/MapsSDK-Unity but it doesn't seem like it exports 3d models easily.

What are some alternatives?

When comparing UnityLibrary and MapsSDK-Unity you can also consider the following projects:

fluid-behavior-tree - Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.

delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.

libplanet - Distributed ledger core in C#/.NET for decentralized online games

UniTask - Provides an efficient allocation free async/await integration for Unity.

airpeer - A WebRTC based networking plugin for Unity

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

MixedRealityToolkit-Unity - Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.

unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration

UnityOctree - A dynamic, loose octree implementation for Unity written in C#

SpriteGlow - A sprite glow effect for Unity game engine

Kinect-VFX-Graph - Use Kinect's depth feed with Unity's VFX Graph

UAAE - Unity Assets Advanced Editor