UnityCsReference VS osu-framework

Compare UnityCsReference vs osu-framework and see what are their differences.

UnityCsReference

Unity C# reference source code. (by Unity-Technologies)
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UnityCsReference osu-framework
58 7
11,389 1,561
1.2% 1.9%
7.4 9.9
about 13 hours ago 5 days ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityCsReference

Posts with mentions or reviews of UnityCsReference. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-24.

osu-framework

Posts with mentions or reviews of osu-framework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-05.

What are some alternatives?

When comparing UnityCsReference and osu-framework you can also consider the following projects:

fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production

osu - rhythm is just a *click* away!

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`

MonoGame - One framework for creating powerful cross-platform games.

tinyraycaster - 486 lines of C++: old-school FPS in a weekend

BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.

astc-encoder - The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.

FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms

oqtane.framework - CMS & Application Framework for Blazor & .NET MAUI

Wave Engine - This repository contains all the official samples of Evergine.