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com.unity.multiplayer.samples.coop
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1 | 27 | |
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- | GNU General Public License v3.0 or later |
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UnityCore
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com.unity.multiplayer.samples.coop
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In-Game Chat: An Intro to Text, Voice, & Video Messaging
At the time of writing, Unity does not have a built-in chat solution capable of leveraging client-side networks to support chat within your game. While UNET is listed on the Unity website, it is deprecated. Unity is developing a replacement solution called MPLAI. It is currently in a pre-release stage with no official release date set. Suppose you are creating a game powered by the Unity engine. In that case, you must implement your networking solution on both the client and server sides with help from standard communications protocols like TCP, UDP, and Websockets.
What are some alternatives?
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Lasp - Low-latency Audio Signal Processing plugin for Unity
Zenject - Dependency Injection Framework for Unity3D
GameDevTutorials - Houses various game development tutorials and resources.
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!
Darkest-Dungeon-Unity - Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
Riptide - Lightweight C# networking solution for multiplayer games.
NSMB-MarioVsLuigi - Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"
multiplayer-community-contributions - Community contributions to Unity Multiplayer Networking products and services.
Fueler - A small videogame about completing levels while manoeuvring a cute ship through a circuit of asteroids.