Unity-2d-pathfinding VS bracket-lib

Compare Unity-2d-pathfinding vs bracket-lib and see what are their differences.

Unity-2d-pathfinding

A very simple 2d tile-based pathfinding for unity, with penalty supported (by RonenNess)
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Unity-2d-pathfinding bracket-lib
1 27
142 1,449
- 1.7%
10.0 0.0
over 6 years ago 2 months ago
C# Rust
MIT License MIT License
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Unity-2d-pathfinding

Posts with mentions or reviews of Unity-2d-pathfinding. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-27.
  • Sharing Saturday #416
    7 projects | /r/roguelikedev | 27 May 2022
    Pathfinding is cribbed from here with some slight modifications (https://github.com/RonenNess/Unity-2d-pathfinding) again a super easy bit of code to add to a new project. This is going to get ripped out and rewritten since there are a number of things that pathfinding will need to do in the future, but it’s great to let robots chase you around. I've written A* half a dozen times in my career, but some evenings you're just not in the mood to chase down pathfinding bugs.

bracket-lib

Posts with mentions or reviews of bracket-lib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-02.

What are some alternatives?

When comparing Unity-2d-pathfinding and bracket-lib you can also consider the following projects:

roguelike-tutorial-cpp

bevy - A refreshingly simple data-driven game engine built in Rust

doryen-rs - ascii roguelike library in rust with native and wasm support

Amethyst - Data-oriented and data-driven game engine written in Rust

tcod-rs - Rust bindings for libtcod 1.6.3 (the Doryen library/roguelike toolkit)

VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.

gruid - Cross-platform grid-based UI and game framework.

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX

python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.

bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine

Rust-HTML-roguelike - Rust WASM + HTML roguelike