|11 months ago||12 days ago|
|Apache License 2.0||MIT License|
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Tracking mentions began in Dec 2020.
Networking lib/framework for multiplayer servers ?
6 projects | reddit.com/r/csharp | 3 Oct 20212 projects | reddit.com/r/dotnet | 3 Oct 2021
I'm currently working on a game using LiteNetLib. If want to use UDP (depends on how realtime your game needs to be), I haven't found anything better.
How to implement multiplayer over the network?
3 projects | reddit.com/r/Unity3D | 29 Sep 2021
Normcore - https://normcore.io DarkRift - https://www.darkriftnetworking.com Photon(Fusion) - https://www.photonengine.com/ Playfab - https://playfab.com/ Nakama - https://heroiclabs.com/ LiteNetLib - https://github.com/RevenantX/LiteNetLib Colyseus - https://www.colyseus.io/ Playerio - https://playerio.com/ SmartFoxServer - https://www.smartfoxserver.com GameSparks - https://www.gamesparks.com/
[Hobby // RevShare] Looking For Senior Multiplayer Developer (Unity)
6 projects | reddit.com/r/INAT | 11 Sep 2021
Integrating with liteNetLib how is it done?
1 project | reddit.com/r/dissonance_voip | 10 Sep 2021
The library in question is this: https://github.com/RevenantX/LiteNetLib
Do u need to build multiplayer into the game from the start or can I add it once game is done?
1 project | reddit.com/r/Unity3D | 3 Sep 2021
C# or C++ in a very simple high frequency trading system
4 projects | reddit.com/r/csharp | 22 Aug 2021
https://github.com/RevenantX/LiteNetLib does very high performance UDP. You probably cant use it directly, but it should illustrate how to do high performance and no GC socket work.
Quality, takes time
1 project | reddit.com/r/PantheonMMO | 19 Aug 2021
It's also worth noting that they're rewriting code for a 21+ year old solved problem. If your concurrency numbers per server are 5000 or less TCP/UDP connections, you don't need a custom library for that. You don't even need LiteNetLib or similar. Every kernel in every operating system has, for many many many years, supported that, trivially. It's only when you get into the many tens/hundreds of thousands of concurrent numbers that you start to run into some challenges.
Tallowmere 2 – Version 0.2.8 – Fixes, Improvements, and Preparations
3 projects | reddit.com/r/Tallowmere | 12 Aug 2021
Upgraded LiteNetLib from 0.7.7.2 (June 2018) to 0.9.5.1 (May 2021).
Best methods for Unity server development?
1 project | reddit.com/r/Unity3D | 11 Aug 2021
First of all i don’t understand what you mean with downloading from GitHub and run fhe container any time you want to implement multiplayer, every game is different and avere game require his own server created for it. If you want to creare a server i would suggest do do it with unity itself and export it in headless mode this way you will have unity in your server so it will be easier to implement an authoritative server. To creare it you definitely should use sockets, they are the only way to have a low enough latency, i would suggest to use a library like MLAPI or LiteNetLib but most important be ready to spend a loooooot of time because multiplayer is like 10 times harder than single player
What are some alternatives?
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
FrameworkBenchmarks - Source for the TechEmpower Framework Benchmarks project
MiniProfiler - A simple but effective mini-profiler for ASP.NET (and Core) websites
ENet-CSharp - Reliable UDP networking library
lidgren-network-gen3 - Lidgren Network Library
Ceras - Universal binary serializer for a wide variety of scenarios https://discord.gg/FGaCX4c
TeslaLogger - TeslaLogger is a self hosted data logger for your Tesla Model S/3/X/Y. Actually it supports RaspberryPi 3B, 3B+, 4B, Docker and Synology NAS.
NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
Hazel-Networking - Hazel Networking is a low level networking library for C# providing connection orientated, message based communication via TCP, UDP and RUDP.
StockSharp - Algorithmic trading and quantitative trading open source platform to develop trading robots (stock markets, forex, crypto, bitcoins, and options).
Rin - Request/response Inspector middleware for ASP.NET Core