Ultralight VS webview

Compare Ultralight vs webview and see what are their differences.

webview

Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows). (by webview)
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Ultralight webview
53 68
4,592 11,993
0.4% 0.9%
3.8 8.5
5 months ago 29 days ago
CMake C
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ultralight

Posts with mentions or reviews of Ultralight. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-01.
  • Ultralight: Display Web-Content Everywhere
    1 project | news.ycombinator.com | 10 Feb 2024
  • Writing a TrueType font renderer
    9 projects | news.ycombinator.com | 1 Jan 2024
    [2] https://ultralig.ht/
  • This year in Servo: over 1000 pull requests and beyond
    9 projects | news.ycombinator.com | 18 Dec 2023
  • Arc browser launches its Windows client in beta
    1 project | news.ycombinator.com | 13 Dec 2023
    Web rendering would be Blink, with V8 being the JavaScript engine. I believe they have their own UI rendering process.

    I know of another company that does something similar for the UI process, but with WebKit instead as the base:

    https://github.com/ultralight-ux/ultralight#rocket-dual-high...

  • Ode to the M1
    6 projects | news.ycombinator.com | 12 Aug 2023
    What I'd really like to see with CEF et al, is JS being dropped, in favor of directly controlling the DOM from the host language. Then we could, for example, write a Rust (or Kotlin, Zig, Haskell, etc) desktop application that simply directly manipulated the DOM, and had it rendered by a HTML+CSS layout engine. Folks could then write a React-like framework for that language (to help render & re-render the DOM in an elegant way).

    Ultralight (https://ultralig.ht/) looks pretty cool. I think another possible option is Servo (https://github.com/servo/servo) – it was abandoned by Mozilla along with Rust during their layoffs a while back (but the project still seems to have a decent bit of activity). It would be great if some group of devs could revive the project, or a company could fund such a revival.

    Eventually, we'll need to reflect on, and explore whether HTML+CSS is really the best way to do layout, and we could maybe perhaps consider proting the Android/iOS layout approach over to desktop.

  • Anselm's Jazz Distributed Infrastructure Framework
    1 project | /r/Citybound | 27 Jun 2023
    I'm curious if the project will be open-source or do you have plans to go the Awesomium/Ultralight route with both open/closed sources and volume licenses? Or do you plan to offer commercial support services like other open source software?
  • Best cross-platform (Win, Mac, Linux) desktop frameworks?
    1 project | /r/CodingHelp | 21 Jun 2023
    I’m not tied to any language, but it needs to be able to wrap a c++ library. I started with .NET 7 MAUI - no linux support & very mobile focused. Tried out Electron. Wins on ease and usability, but has massive overhead. (Basic “Hello world” executable compiled to over 200mb) I then discovered Ultralight (https://ultralig.ht/). Big win on size, but was last updated 3 years ago.
  • Remember when this was 0% and 70 mb? This is comical.
    2 projects | /r/discordapp | 15 Jun 2023
    tauri exists or if you wanted to ultralig.ht
  • Digital Audio Workstation Front End Development Struggles
    16 projects | news.ycombinator.com | 15 May 2023
    I agree web stuff is really the best way to develop UIs. Good luck making responsive stuff in C++ for example. The paradigm of HTML, CSS, and JS is extremely powerful and even allows you to use canvas, webgpu, wasm.

    There are multiple commercial projects that use web dev paradigm for GUIs:

    https://coherent-labs.com/

    https://ultralig.ht/

    https://sciter.com/

  • what do you think about alternative browser engines?
    5 projects | /r/browsers | 28 Mar 2023
    Nice review, thanks! There are also: Ultralight (based on Webkit), LiteHTML, Tkhtml3 and Lobo Evolution. See also timeline of web engines.

webview

Posts with mentions or reviews of webview. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-09.
  • Why Bloat Is Still Software's Biggest Vulnerability
    4 projects | news.ycombinator.com | 9 Feb 2024
    You can create the webview using each platforms native GUI toolkit and setup JS communication yourself OR you can use a lightweight library that does it for [1] (search its README for language "bindings").

    [1] https://github.com/webview/webview

  • Ask HN: Do we still need Electron?
    1 project | news.ycombinator.com | 12 Sep 2023
    Each platform has it's own webview control available as a shared library installed with the OS.

    MacOS has WKWebKit based on WebKit.

    Windows has WebView2 based on Edge/Chromium.

    Linux has webkit2gtk based on WebKit.

    Tools like Tauri use a simple cross-platform single-header abstraction called webview.h[1].

    Electron no longer allows Node.js to be called from renderer processes, all communication with Node.js is done via IPC.

    In this case, why do we still need Electron? Why does it have to be tied to V8/Node.js?

    The fact that Chromium Embedded Framework exists and is third-party makes me think that Chromium wasn't designed for being embedded, and Electron is filling that gap.

    This is elucidated here further here https://trac.webkit.org/wiki/WebKit2:

    > it's difficult to reuse their work...if another WebKit-based application or another port wanted to do multiprocess based on Chromium WebKit, it would be necessary to reinvent or cut & paste a great deal of code.

    It makes me think that perhaps WebKit was the better choice for embedding. The fact that Node used V8 made Chromium the choice, and that Node being called from the renderer was the original way of working. Maybe because WebKit didn't have a build for Windows was an issue too...

    But now that we have Bun, perhaps it's time that WebKit becomes that browser target of choice for desktop apps on macOS.

    Unless WebView2 for macOS arrives, which would have a more sane cross-platform story. WebView2 has a very large feature-set though which make take a while to implement for macOS.

    [1]: https://github.com/webview/webview/blob/master/webview.h

  • Nui C++ User Interface Library
    4 projects | /r/cpp | 2 Jun 2023
    Nui could base on this in theory. Nui uses https://github.com/webview/webview under the hood, which provides browser windows for linux, windows or mac. Nui adds some cmake to make the "in-browser" and "main-process" part appear seemless, as well adding a DSEL for the "in-browser" view part.
  • [Golang] Recommandation de bibliothèque d'interface utilisateur légère
    6 projects | /r/enfrancais | 17 May 2023
    WebView 7k
  • Did you hear about using a web browser as GUI using C99?
    2 projects | /r/C_Programming | 10 May 2023
    You mean something like this?
  • Desktop apps with golang
    3 projects | /r/golang | 28 Apr 2023
  • Neutralinojs – Build lightweight cross-platform desktop apps with JavaScript
    8 projects | news.ycombinator.com | 26 Apr 2023
    Golang can compile to windows statically, and on Windows those bindings are using the MSWebView2 API (aka Microsoft Edge webview).

    I know that you can also compile the webview.cc into a dll specifically, and link against that. But I'd never done with Visual C++ because I am cross-compiling from Linux to Windows.

    The README of the webview/webview project refers to the WebView2 SDK on NuGet, however [1]

    [1] https://github.com/webview/webview#windows-preparation

  • The Quest for the Ultimate GUI Framework
    4 projects | /r/programming | 22 Apr 2023
    The author shrugs off web tech (maybe because of electron bloat?) but you can avoid the bloat by using each platforms native web browser control. There are even cross-platform libraries that make creating the native control and cross-communication simple. These applications would be architecturally similar to Win32 apps using and communicating with a XAML Island, but the advantage of web tech is it's an open standard and WPF/WinUI is not.
  • (Hayami.app) A tile-based mini browser. You can pin webpages and files on a screen together. Not for deep reading but for having a quick look at the latest information at any time.
    1 project | /r/browsers | 28 Jan 2023
    For example, you could use a native webview (Edge WebView2 for Windows and WebKit for MacOS/Linux), which uses much less RAM than Electron.
  • Should web developers learn Flutter instead of React Native/Electron for mobile/desktop apps?
    2 projects | /r/FlutterDev | 11 Nov 2022
    From a more established company with more guaranteed long-term support than the web frameworks that solve the above problems (like Tauri and Webview)

What are some alternatives?

When comparing Ultralight and webview you can also consider the following projects:

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

fyne - Cross platform GUI toolkit in Go inspired by Material Design

qt-ultralight-browser - Ultra-lightweight web browser based on Qt Ultralight webview, powered by Ultralight HTML renderer

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

wry - Cross-platform WebView library in Rust for Tauri.

Lorca - Build cross-platform modern desktop apps in Go + HTML5

ClassicUO - ClassicUO - an open source implementation of the Ultima Online Classic Client.

sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development

litehtml - Fast and lightweight HTML/CSS rendering engine

FNA3D - FNA3D - 3D Graphics Library for FNA