Ultralight
FNA3D
Our great sponsors
Ultralight | FNA3D | |
---|---|---|
53 | 6 | |
4,592 | 256 | |
0.4% | 1.6% | |
3.8 | 8.5 | |
5 months ago | 5 days ago | |
CMake | C | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ultralight
- Ultralight: Display Web-Content Everywhere
- Writing a TrueType font renderer
- This year in Servo: over 1000 pull requests and beyond
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Arc browser launches its Windows client in beta
Web rendering would be Blink, with V8 being the JavaScript engine. I believe they have their own UI rendering process.
I know of another company that does something similar for the UI process, but with WebKit instead as the base:
https://github.com/ultralight-ux/ultralight#rocket-dual-high...
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Ode to the M1
What I'd really like to see with CEF et al, is JS being dropped, in favor of directly controlling the DOM from the host language. Then we could, for example, write a Rust (or Kotlin, Zig, Haskell, etc) desktop application that simply directly manipulated the DOM, and had it rendered by a HTML+CSS layout engine. Folks could then write a React-like framework for that language (to help render & re-render the DOM in an elegant way).
Ultralight (https://ultralig.ht/) looks pretty cool. I think another possible option is Servo (https://github.com/servo/servo) – it was abandoned by Mozilla along with Rust during their layoffs a while back (but the project still seems to have a decent bit of activity). It would be great if some group of devs could revive the project, or a company could fund such a revival.
Eventually, we'll need to reflect on, and explore whether HTML+CSS is really the best way to do layout, and we could maybe perhaps consider proting the Android/iOS layout approach over to desktop.
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Anselm's Jazz Distributed Infrastructure Framework
I'm curious if the project will be open-source or do you have plans to go the Awesomium/Ultralight route with both open/closed sources and volume licenses? Or do you plan to offer commercial support services like other open source software?
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Best cross-platform (Win, Mac, Linux) desktop frameworks?
I’m not tied to any language, but it needs to be able to wrap a c++ library. I started with .NET 7 MAUI - no linux support & very mobile focused. Tried out Electron. Wins on ease and usability, but has massive overhead. (Basic “Hello world” executable compiled to over 200mb) I then discovered Ultralight (https://ultralig.ht/). Big win on size, but was last updated 3 years ago.
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Remember when this was 0% and 70 mb? This is comical.
tauri exists or if you wanted to ultralig.ht
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Digital Audio Workstation Front End Development Struggles
I agree web stuff is really the best way to develop UIs. Good luck making responsive stuff in C++ for example. The paradigm of HTML, CSS, and JS is extremely powerful and even allows you to use canvas, webgpu, wasm.
There are multiple commercial projects that use web dev paradigm for GUIs:
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what do you think about alternative browser engines?
Nice review, thanks! There are also: Ultralight (based on Webkit), LiteHTML, Tkhtml3 and Lobo Evolution. See also timeline of web engines.
FNA3D
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Trying to get Terraria to work ( efficiently )
Clone the GitHub repo I linked (git clone --recursive https://github.com/FNA-XNA/FNA3D) and follow the instructions given in the README on how to build it (you will need to have git, cmake, make, and the the development libs of SDL2 installed).
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Is Monogame still the preferred framework if using Csharp? Anything that utilizes Vulkan available yet?
fna is another popular XNA implementation. They track vulkan renderer progress here and appear to be past "Release Candidate" and are now working on "Vulkan By Default".
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FNA 21.04
Update to FNA3D 21.04
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FNA 21.03 Release
FNA3D 21.03: https://github.com/FNA-XNA/FNA3D/releases/tag/21.03
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How does Monogame fare with 3D?
For an alternative to MonoGame, there's FNA3D which is built on FNA.
What are some alternatives?
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
qt-ultralight-browser - Ultra-lightweight web browser based on Qt Ultralight webview, powered by Ultralight HTML renderer
waifu2x-ncnn-vulkan - waifu2x converter ncnn version, runs fast on intel / amd / nvidia / apple-silicon GPU with vulkan
wry - Cross-platform WebView library in Rust for Tauri.
MomentumEngine - Momentum is a game development framework designed to be simple and straight forward to setup.
ClassicUO - ClassicUO - an open source implementation of the Ultima Online Classic Client.
FAudio - FAudio - Accuracy-focused XAudio reimplementation for open platforms
litehtml - Fast and lightweight HTML/CSS rendering engine
Mono - Mono open source ECMA CLI, C# and .NET implementation.