Play
glTFast
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Play | glTFast | |
---|---|---|
3 | 7 | |
360 | 1,185 | |
2.2% | - | |
4.2 | 8.7 | |
about 1 month ago | 3 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Play
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"Karaoke" option for the Deck
Thanks for the reply! I did some more research through the Ultrastar Play github and it seems there is some kind of Linux driver issue that might be causing the multiple mic issues: https://github.com/UltraStar-Deluxe/Play/issues/275
- Dobar karaoke program za zabavu
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Any charioke games or mode on clone hero
https://github.com/UltraStar-Deluxe/Play Just looked up "open source karaoke software" This seems to be the top hit.
glTFast
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Importing fbx at runtime
May i recommend GLTFast instead considering it is more recent? (last updated in March) https://github.com/atteneder/glTFast
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How should i manage importing a huge building? (blender to unity)
Another discovery. GLTFast seems to respect this instancing: https://github.com/atteneder/glTFast
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Import runtime glb via Web not GLFT Utility
I would recommend looking at https://github.com/atteneder/glTFast personally. There are some scripts for having your own custom material such as ones from shader graph, URP, or HDRP. I have used glTFast before without any issues, but haven't tried to change the default material.
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UnityGLTF VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features.
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GLTFUtility VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features as well as experimental support for export.
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Effective way to cache GameObjects including meshes/textures?
Convert byte[] to GameObjects with Meshes and Texture2D using a plugin (https://github.com/atteneder/glTFast).
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Exporting and Importing to glb at runtime
Do you mean the zip here? https://github.com/atteneder/glTFast/releases/tag/v4.6.0 ?
What are some alternatives?
xi2ds - Utility to control PlayStation Remote Play with XBOX controller instead of DualShock 4 controller.
SharpGLTF - glTF reader and writer for .NET Standard
UnityStandaloneFileBrowser - A native file browser for unity standalone platforms
GLTFUtility - Simple GLTF importer for Unity
KaraokeEternal - Open karaoke party system
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
performous - An open-source music and rhythm game.
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
ChroMapper - GitHub repository for ChroMapper, the Unity-based map editor for Beat Saber.
Screeps3D - A 3D client for the MMORTS Screeps.com
Unity-iOS-Android-SecretManager-Sample - EncryptedSharedPreferences および Keychain Services を Unity から利用する Unity サンプルプロジェクト
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D