URP-LWRP-Shaders VS UnityURPToonLitShaderExample

Compare URP-LWRP-Shaders vs UnityURPToonLitShaderExample and see what are their differences.

UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP (by ColinLeung-NiloCat)
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URP-LWRP-Shaders UnityURPToonLitShaderExample
1 6
619 5,890
- -
0.6 7.3
about 1 year ago 8 days ago
ShaderLab ShaderLab
MIT License MIT License
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URP-LWRP-Shaders

Posts with mentions or reviews of URP-LWRP-Shaders. We have used some of these posts to build our list of alternatives and similar projects.

UnityURPToonLitShaderExample

Posts with mentions or reviews of UnityURPToonLitShaderExample. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-11.

What are some alternatives?

When comparing URP-LWRP-Shaders and UnityURPToonLitShaderExample you can also consider the following projects:

UnityFurShader - 🐈 Fur shader for Unity.

unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤

polygon-wind - Unity shader to emulate wind on low poly assets.

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)

HSV-Color-Picker-Unity - HSV color picker for Unity UI

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.

rvc - A 32-bit RISC-V emulator in a shader (and C)