URP-LWRP-Shaders VS Post-Processing-Scan

Compare URP-LWRP-Shaders vs Post-Processing-Scan and see what are their differences.

Post-Processing-Scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). (by MirzaBeig)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
URP-LWRP-Shaders Post-Processing-Scan
1 4
619 713
- -
0.6 3.9
about 1 year ago 11 months ago
ShaderLab ShaderLab
MIT License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

URP-LWRP-Shaders

Posts with mentions or reviews of URP-LWRP-Shaders. We have used some of these posts to build our list of alternatives and similar projects.

Post-Processing-Scan

Posts with mentions or reviews of Post-Processing-Scan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

What are some alternatives?

When comparing URP-LWRP-Shaders and Post-Processing-Scan you can also consider the following projects:

UnityFurShader - 🐈 Fur shader for Unity.

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.

polygon-wind - Unity shader to emulate wind on low poly assets.

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.

HSV-Color-Picker-Unity - HSV color picker for Unity UI

GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.