URP-LWRP-Shaders VS Post-Processing-Scan

Compare URP-LWRP-Shaders vs Post-Processing-Scan and see what are their differences.


A Collection of Shader For URP(LWRP) Render Pipeline (by marcozakaria)


A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). (by MirzaBeig)
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URP-LWRP-Shaders Post-Processing-Scan
1 1
419 274
- -
2.7 5.7
about 2 months ago 4 months ago
ShaderLab ShaderLab
MIT License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Posts with mentions or reviews of URP-LWRP-Shaders. We have used some of these posts to build our list of alternatives and similar projects.


Posts with mentions or reviews of Post-Processing-Scan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-10.

What are some alternatives?

When comparing URP-LWRP-Shaders and Post-Processing-Scan you can also consider the following projects:

UnityFurShader - ๐Ÿˆ Fur shader for Unity.

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unityโ€™s Universal Render Pipeline

polygon-wind - Wind shader for low poly assets in Unity.

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)