UEViewer
vgm_ripping
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UEViewer | vgm_ripping | |
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59 | 1 | |
2,255 | 87 | |
- | - | |
3.0 | 0.0 | |
about 1 month ago | over 1 year ago | |
C++ | C | |
MIT License | MIT License |
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UEViewer
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
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Does anyone know how to extract texture files from Infinite?
Many people use UE Viewer. sm
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FAQ
I extract models and textures from Deadbydaylight and Deep Rock Galatic using UE Viewer and import them using this Add-on.
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Grunt Killer
I extract the models from the game with UE Viewer, and use this add-on to import them into Blender. The Textures for the most part (the tattoos are also extracted and for some materials like the skin I just use shaders) are painted and UV edited by me.
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How I made the BioShock Infinite VR Map
All things considered, this part is actually pretty easy if you know how to use Gildor's UE Viewer tool. There's a GUI you open and point to your game files, and it returns a bunch of packages for you to search through. Most of the time I was able to find the relevant models by simply looking for the level's prefix S_BW_Enter_*. This will let you export a .PSK file that can be imported into blender with a plugin.
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Question, is UEViewer safe to use? I downloaded the master zip folder for UEViewer and scanned the executable inside called umodel.exe and it says that it has a Trojan Virus. Is it safe to launch and use?
I don't usually trust applications with really awful landing pages, but it is open source and you can try building it yourself: https://github.com/gildor2/UEViewer
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4.19.2: Trying to import assets from an existing game
Check out UE Viewer. You can download it from https://www.gildor.org/en/projects/umodel, and it is completely legal for use on Unreal Engine games. NB: you will need to specify the precise engine version of the Spyro Reignited Trilogy, so you may need to check the .exe file details. In addition, the exported models will be in the PSK format, so you'll need to download the Blender PSK/PSA importer addon. Unfortunately, this is no longer maintained, so you might need to download Blender 2.83. Hope this helps!
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Which ships would you 3d print?
Originally I get 3d printer to print minis from Mass Effect series for our Dungeons and Dragons (that we play in scifi of ME). To get models I use program called UE viewer (aka umodel) https://www.gildor.org/en/projects/umodel . This allows you to export many files from a lot of games in Unreal engine.
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Using a UTX file in modern unreal engine
Maybe UE Model Viewer can open them and export in a newer format?
vgm_ripping
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How To Extract Audio From Ripped PS3 Video Games?
This set of tools: https://github.com/hcs64/vgm_ripping
What are some alternatives?
FModel - Unreal Engine Archives Explorer
u4pak - unpack, pack, list, check and mount Unreal Engine 4 .pak archives
UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.
ue4-targetsystemplugin - UE4 Dark Souls inspired Camera Lock On / Targeting system plugin
rubiks-cube-ue4 - UE4 rubiks cube game for moblie and PC
Wwise-Unpacker - Unpack game audio Wwise files (pck, bnk)
ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
Technical-Fnaf - SDK Dump of fnaf games and Mod kits for them! Please credit me if used for a project!
blender3d_import_psk_psa - import mesh, skeleton, animation from psk, psa files to blender3d
AudioSpline - This type of actor was created mainly to cover long/large areas with a movable sound. For example you can use it to apply sounds to: river flowing by, wind on the cliff, distant battle soundscape, etc..