UEViewer VS Utilities

Compare UEViewer vs Utilities and see what are their differences.

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UEViewer Utilities
59 7
2,262 184
- -
3.0 2.4
about 1 month ago 6 months ago
C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UEViewer

Posts with mentions or reviews of UEViewer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-09.

Utilities

Posts with mentions or reviews of Utilities. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-14.
  • How to unpack "cue.uasset" files
    1 project | /r/gamedev | 23 Mar 2023
    Best idea I got is this: https://github.com/kaiheilos/Utilities
  • Making Tropico better: better scrapheap scrounging
    1 project | /r/tropico | 8 Jan 2022
  • Is there any cheat/invincibility method that actually works?
    2 projects | /r/theouterworlds | 14 Nov 2021
    oh I have to add that some files need an older version of this editor. It varies but most of the time I use the newest version or 2.3.10 which you can get here.
  • How to start modding?
    2 projects | /r/theouterworlds | 29 Sep 2021
    Yeah, there are no official tools besides Unreal itself I guess. And adding new areas is not possible now. But you can do some things, so if you'd like to try your hand at it, get kaiheilos's asset editor - https://github.com/kaiheilos/Utilities. Just the exe, the other stuff is for a different game. There's a guide here for modding not just TOW but other Unreal games - Unreal Engine 4 Modding. It doesn't say but when you use the asset editor, use the drop down to change the version to 4.21. That's the version TOW uses. I made a couple tutorials myself on youtube - one for editing weapon level. I've found a lot of useful info myself in the discord servers for modding various Unreal games, especially the SOD2 modding server.
  • Hoping that there will be Modding support for The Outer Worlds 2
    1 project | /r/theouterworlds | 6 Aug 2021
    Basically, I am using Asset Editor which edits files from Unreal 4 games - https://github.com/kaiheilos/Utilities I have a short tutorial on how to edit a weapon file using the editor here - https://www.youtube.com/watch?v=pU7-p1s7ZIk. I also have a discord channel for TOW modding which has some other tutorials - https://discord.gg/cFaUJqjyQU
  • SDD suddenly has zero bytes free
    2 projects | /r/techsupport | 20 Jun 2021
    I used both of these software's, the one that unpacks is this: https://github.com/kaiheilos/Utilities and this one I think is to view the assets: https://www.gildor.org/en/projects/umodel A discord gave the links, its for modding Days Gone.

What are some alternatives?

When comparing UEViewer and Utilities you can also consider the following projects:

FModel - Unreal Engine Archives Explorer

UnrealModLoader

vgm_ripping - Sources for game music ripping tools

u4pak - unpack, pack, list, check and mount Unreal Engine 4 .pak archives

UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]

UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)

ue4-targetsystemplugin - UE4 Dark Souls inspired Camera Lock On / Targeting system plugin

HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.

rubiks-cube-ue4 - UE4 rubiks cube game for moblie and PC

Wwise-Unpacker - Unpack game audio Wwise files (pck, bnk)

ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University

Technical-Fnaf - SDK Dump of fnaf games and Mod kits for them! Please credit me if used for a project!