UEViewer VS HoudiniEngineForUnreal

Compare UEViewer vs HoudiniEngineForUnreal and see what are their differences.

Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
UEViewer HoudiniEngineForUnreal
59 6
2,255 1,264
- 2.8%
3.0 9.7
about 1 month ago 1 day ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UEViewer

Posts with mentions or reviews of UEViewer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-09.

HoudiniEngineForUnreal

Posts with mentions or reviews of HoudiniEngineForUnreal. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-15.
  • No Unreal Plugin please help
    1 project | /r/Houdini | 29 Dec 2022
    I used the version on Github, unzip it and put it in C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Runtime or on Mac: /Applications/Epic Games/UE_5.0/Engine/Plugins/Runtime. In Houdini Engine settings I set the session type to TCP Socket and set the Houdini Executable to Houdini Indie (not sure this was necessary). I wasn't able to create a reliable connection to Houdini - it would connect but after a while it would disconnect and I wasn't able to reconnect again. So what I did was start Houdini Indie and went to Windows > Houdini Engine Session Sync, set the drop down to TCP Port and press Start and then in Houdini Engine, create a session. Session sync is an extra feature that I didn't make use of but I couldn't find another way to restart the Houdini server.
  • UE5.1 "Always load last project on startup" glitch, unable to load Unreal Engine due to plugin I can't install, locked out of Unreal Engine
    1 project | /r/unrealengine | 23 Nov 2022
    Just installed UE5.1 and converted my current project. Problem is, it relies on the HoudiniEngine plugin which I can't seem to install on UE5.1. This plugin works fine under 5.0, I've followed the install steps on their Github page by copying the HoudiniEngine directory to D:\Program Files\Epic Games\UE_5.1\Engine\Plugins\HoudiniEngine, but UE5.1 keeps telling me "Houdini Engine failed to load", then closes.
  • Houdini Engine for UE5
    2 projects | /r/Houdini | 15 Aug 2022
    https://github.com/sideeffects/HoudiniEngineForUnreal-v2/releases https://github.com/sideeffects/HoudiniEngineForUnreal/releases
    2 projects | /r/Houdini | 2 Feb 2022
    They have instead merged future work back into HoudiniEngineForUnreal
  • Any luck installing Houdini Engine for UE5 for version 19.0 of Houdini?
    2 projects | /r/unrealengine | 30 Dec 2021
    Was very confusing to figure out where to get the H19 + UE5 branch. You'll need to compile with this branch
  • Problem with the hda format
    2 projects | /r/unrealengine | 6 Sep 2021
    How did you install the Houdini for UE plugin? There is two versions at present the HE for UE v2 as well as the original

What are some alternatives?

When comparing UEViewer and HoudiniEngineForUnreal you can also consider the following projects:

FModel - Unreal Engine Archives Explorer

PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++

vgm_ripping - Sources for game music ripping tools

hpaste - simple plain text snippet exchange for Houdini

u4pak - unpack, pack, list, check and mount Unreal Engine 4 .pak archives

HoudiniEngineForUnreal-v2 - Houdini Engine Plugin for Unreal Engine 4 - Version 2

UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]

ALS-Refactored - Completely reworked and improved C++ version of Advanced Locomotion System V4.

UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)

ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University

ue4-targetsystemplugin - UE4 Dark Souls inspired Camera Lock On / Targeting system plugin

DiscordRPC - A Unreal Engine plugin for making presence, invite, join and spectating with Discord.