UABEA
AssetStudio
UABEA | AssetStudio | |
---|---|---|
14 | 128 | |
1,290 | 10,093 | |
- | - | |
5.1 | 6.1 | |
3 months ago | about 2 years ago | |
C# | C# | |
MIT License | MIT License |
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UABEA
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Looks like RF3s modding is just like RF5
Asset Studio for browsing and previewing files, Avalonia for replacing/editing bundles. Of course, I've never actually modded RF5; all I've managed to get working so far for RF3s is portrait and model texture editing, and face textures are so tightly cropped that replacing them might be a pain. As for dialogue, the extracted .txt comes out garbled, and I tried it with Grimoire just for fun but that doesn't seem to do anything.
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How to make a Shadowverse mod: Modding Artwork
Unity Asset Bundle Extractor Avalonia
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Finally it is here - after almost two years of waiting real surround sound works & Valheim became a proper 3D game at last.
Alternatively any hex-editor will do the trick (@0x1A44) or UABEA to edit the asset file properly.
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THERE IS HOPE!
This tool can function as a replacement for UnityEX: UABEA
- Guide to create card art replacement file (PC)
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I made a simple mod that replaces the standard death sound (link in comments)
It’s kind of a crazy process, but basically I used UABEA. https://github.com/nesrak1/UABEA.
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How to replace armour model in POE2?
If you want to use an entirely custom model, you'll need to download Unity 2019.3.14f1, import the model into a new project and add it to a scene, then build the project and extract the model raw using UABEAvalonia (the standard version of UABE isn't compatible with post-2019 Unity archives, unfortunately). You can then use UABEAvalonia to replace the original model (which will probably be in the PillarsOfEternity2_Data/assetbundles/items.unity3d archive) with the new raw.
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Final Fantasy Pixel Remaster Modding Guides
Download the Unstable/Nightly build of UABEA https://github.com/nesrak1/UABEA in order to insert assets
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How To Mod Card Art
you'll need these : https://github.com/Perfare/AssetStudio https://github.com/nesrak1/UABEA A 512x512 Image to replace the art
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Team SamX1 - Modded Sleeves
you have to use https://github.com/nesrak1/UABEA and then go through the files by using Asset Studio, and try to find the asset you want to change.
AssetStudio
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Looks like RF3s modding is just like RF5
Asset Studio for browsing and previewing files, Avalonia for replacing/editing bundles. Of course, I've never actually modded RF5; all I've managed to get working so far for RF3s is portrait and model texture editing, and face textures are so tightly cropped that replacing them might be a pain. As for dialogue, the extracted .txt comes out garbled, and I tried it with Grimoire just for fun but that doesn't seem to do anything.
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Trying to find sprites from the games files, but I cant find them.
the sprites won't appear as actual images unless you are using something to load the sprites like AssetStudio or a similar program. unfortunately i can't remember the name of the program that allows you to take a screenshot and rip assets from there, or something similar. but AssetStudio will do the trick and you have to load the folder called "hollow_knight_Data" from - C:\(yournamehere)\steamapps\common\Hollow Knight\hollow_knight_Data - some of the information here will vary based on what you've named your drives but the main folder is in steamapps\common\HollowKnight\hollow_knight_Data
- Active fork of AssetStudio? (AssetStudioGUI by Perfare)
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School of Dragons
I've tried exploring a few things with this but the only sound file I was able to find was the one that plays on the startup screen. I think I might have another lead with the files that steam displays but I'm doing my best and if worse comes to worst I will just try to get recordings of everything :]
- How to make mods?
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JPEGs of gun cases?
Yes, you can use a tool like asset studio to find and extract the wrap textures
- Can I find the game's textures anywhere?
- Learning how to mod
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What’s Left to Preserve for Priconne EN & Github Priconne Image Extractor
Hi, I'm the person who made priconne-image-extractor. If you're looking to decrypt .unity3d files from the EN server, you can use that to get all the .unity3d files from EN's CDN, and then use AssetStudio (https://github.com/Perfare/AssetStudio) to load the folder with all the .unity3d files. This won't work anymore for JP's server since they updated Unity a while ago, but in theory this should work for EN still.
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Does Anyone have the SFX file of Video Game Club Skill?
You can dig the audio files yourself from the game data with Asset Studio. I can get it for you, but it'll have to wait until I get home. I advice you try to dig yourself. Might find many cool things in there.
What are some alternatives?
UABE - Asset Bundle Extractor
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
UABE - Asset Bundle Extractor [Moved to: https://github.com/SeriousCache/UABE]
Il2CppDumper - Unity il2cpp reverse engineer
Curb-Your-Death - A mod for Phasmophobia that replaces the standard death sound
AssetStudio - AssetStudio is an independent tool for exploring, extracting and exporting assets.
Magicite - A BepInEx plugin for the FINAL FANTASY PIXEL REMASTERS that allows for the loading of new assets and replacement of existing assets
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
Grimoire - Rune Factory 5 (RF5) Modding Toolkit
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files