TotalRecall
vox
Our great sponsors
TotalRecall | vox | |
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1 | 13 | |
9 | 326 | |
- | - | |
0.0 | 5.8 | |
almost 2 years ago | 6 months ago | |
Svelte | D | |
GNU General Public License v3.0 only | Boost Software License 1.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TotalRecall
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Ask HN: Who Wants to Collaborate?
I'm building Total Recall (https://github.com/erezsh/TotalRecall/), a keyboard-first browser extension for bookmarks that's fast and useful. It lets you search through your bookmarks using a local full-text search, with support for tags and extra notes.
I'm doing it in my spare time, which is scarce, so I'd love another pair of hands to help me make it super duper great. (it's already great but it's just normal great). Ideally someone with some experience making extensions, but really anyone who's willing to put in the time and take it seriously, even if only for an hour a week.
Let me know if you're interested!
vox
- The Styx Programming Language
- Vox – multiparadigm PL inspired by D, Jai, and Zig
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Embeddable script compiler for video games
I chase the same goal with Vox, although it is written in D.
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SSA && Middle End resources
Just somewhere to point me, because while I do understand SSA a bit though I can't seem to make progress learning about it (dont know where from). I found https://github.com/MrSmith33/vox/blob/master/internals.md which kinda feeds me information but probably not enough.
- Open source compilers that use three address code as IR?
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Ask HN: Who Wants to Collaborate?
Looking for contributors to Vox programming language/compiler: Statically typed, compiled and embeddable language, primarily focused on gamedev. It uses custom backend to keep low compile-times and small size. Written in D language.
https://github.com/MrSmith33/vox
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Ast Arenas
Because it is easier to have a free-list in a dedicated array arena, so you could reuse memory when you free it (and you need to grow arrays when you fill them). I was lazy and did 13 array arenas each dedicated to allocating fixed size chunks, from 16 bytes to 64k bytes. Bigger sizes currently go to malloc/free. And I restrict arrays to PoT sizes, so they only request PoT sized chunks from array arenas.
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Data oriented compiler architecture?
I use this approach in Vox compiler. Everything is stored in arenas including AST nodes and IR. I'm in the process of documenting the design, but I added a bit of description on memory management and IR storage
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3 address form to 2 address ISA
Tip: Should probably use the Github permalink https://github.com/MrSmith33/vox/blob/35ec440d0c9a475cd4add6093d122cd249b03be9/source/be/reg_alloc/linear_scan.d#L891-L918 so later readers do not go to some random line after you change that file :)
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Compiler Speed Tests
Here is a CI build
What are some alternatives?
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