Torque3D
cglm
Our great sponsors
Torque3D | cglm | |
---|---|---|
12 | 12 | |
3,343 | 2,039 | |
-0.1% | - | |
1.8 | 9.2 | |
about 2 years ago | 7 days ago | |
C++ | C | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Torque3D
- Torque 3D: a C++ game engine
-
Ask HN: Released games built on FOSS engines?
On a similar note, released games with open sourced code: https://osgameclones.com/?tag=official
https://torque3d.org was used on Airship Dragoon, Marble Blast Gold, Penny Arcade Adventures, Legions: Overdrive and descends from the original Tribes engine.
Hellbreaker, Bit Champs with https://u3d.io
And plenty of successful games with Ogre, including Torchlight: https://www.ogre3d.org/showcase
-
Alternative Game Engines for Marooned Unity Developers
Torque 2D/3D: Didn't do too much digging around on this one, but both versions are MIT licensed like Godot, but it seems like the project is a little more mature, with built-in multiplayer support. Could be worth looking into as an alternative to Godot if you really want something with MIT licensing.
-
Do people still make games in Java?
But from now on, I think I will abandon that, and continue with Torque3D engine : https://torque3d.org/
-
How do you protect your game assets from infringement? Asking for suggestions
Torque3D- This one seems great for beginners, as it's free and open-source. The downside is, I'm not sure if it has enough features for complex projects or how secure it is.
- Windows XP Game development engine
-
Devs not baking monetisation into the creative process are “fucking idiots”, says Unity’s John Riccitiello
Torque3D (the engine used to make Tribes 2, now open-source)
-
Star Citizen, a videogame stuck in development for 10+ years. Scam? Something completely fresh? r/Gaming discusses
No lie, that overall looks a lot like a game done for a senior design project 15+ years ago using Garage Games' (now https://torque3d.org/) RTS kit.
- Torque3D
-
I want to make a game for Linux. Where do I even start?
Torque
cglm
-
converting a vec4 into a mat4
It's too bad you are using C. If you were using C++, you could use teh fantastic GLM library, which implements the vector math stuff from GLSL as CPU/C++ code. you might want to have a look at CLGM: https://github.com/recp/cglm
-
Matrix multiplication in C
There's cglm, but I don't know how good it is. Really though for hobby OpenGL stuff, it's going to be 3x3, 4x4, 1x4 matrices, so rolling one's own stuff is not that terrible, if it proves to be a bottleneck (probably won't), you can drop in some fancy SIMD bullshit later.
- Portable SIMD library
- Looking for fast, generalized lin alg library
-
In what way should I write a matrix library for my OpenGL game?
There is a cglm: repo
-
What can I replace the C++ code "Vector3f" with?
Check out https://github.com/recp/cglm I use it judiciously.
-
I want to make a game for Linux. Where do I even start?
GLM and CGLM should probably be mentioned as well since you'll probably want a good linear algebra library if you are going with just a rendering library instead of a full game engine.
-
What would be the best way to implement a (algebra) vector in C (for OpenGL purposes)?
cglm has two options for representing a vector: using a struct and using an array. The default one is using an array, but I'm not seeing what are the benefits of using an array instead of a struct. When using an array, you need to use out parameters, which make the code much more ugly when doing multiple operations. Using a struct, I can simply return the struct from the function. The only advantage of using an array would be that it's easier to iterate through it, but I could do the same using structs like this
-
Using CGLM, why does the value of this vec4 affect the mat4?
It has been a while since I've written any C so it's very likely I'm missing something very simple. But I'm using CGLM and I have this simple program:
-
Anyone is using plain C?
https://github.com/recp/cglm is a C version of GLM
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
GLM - OpenGL Mathematics (GLM)
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
linmath.h - a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
Grit - Grit Game Engine
raylib - A simple and easy-to-use library to enjoy videogames programming
Banshee Engine
plutovg - Tiny 2D vector graphics library in C
squirrel - Official repository for the programming language Squirrel
sse2neon - A translator from Intel SSE intrinsics to Arm/Aarch64 NEON implementation
Polycode - Polycode is a cross-platform framework for creative code.
simd_utils - A header only library implementing common mathematical functions using SIMD intrinsics