Torque3D
Bullet
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Torque3D | Bullet | |
---|---|---|
12 | 40 | |
3,345 | 11,765 | |
0.0% | 1.7% | |
1.8 | 3.4 | |
almost 2 years ago | 8 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Torque3D
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Ask HN: Released games built on FOSS engines?
On a similar note, released games with open sourced code: https://osgameclones.com/?tag=official
https://torque3d.org was used on Airship Dragoon, Marble Blast Gold, Penny Arcade Adventures, Legions: Overdrive and descends from the original Tribes engine.
Hellbreaker, Bit Champs with https://u3d.io
And plenty of successful games with Ogre, including Torchlight: https://www.ogre3d.org/showcase
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Alternative Game Engines for Marooned Unity Developers
Torque 2D/3D: Didn't do too much digging around on this one, but both versions are MIT licensed like Godot, but it seems like the project is a little more mature, with built-in multiplayer support. Could be worth looking into as an alternative to Godot if you really want something with MIT licensing.
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How do you protect your game assets from infringement? Asking for suggestions
Torque3D- This one seems great for beginners, as it's free and open-source. The downside is, I'm not sure if it has enough features for complex projects or how secure it is.
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Devs not baking monetisation into the creative process are “fucking idiots”, says Unity’s John Riccitiello
Torque3D (the engine used to make Tribes 2, now open-source)
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I want to make a game for Linux. Where do I even start?
Torque
- The Orbiter space cimulator I
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[AskJS] Why are large, sprawling functions more common than small, compact ones?
A hundred lines? Luxury! We used to have 800-line functions written in C++! But to us, that was "object-oriented" 😌
Bullet
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Does anyone know any good open source project to optimize?
I suspect most C++ physics libraries like Box2D (https://github.com/erincatto/box2d) or Bullet3 (https://github.com/bulletphysics/bullet3) could really benefit a lot from SIMD.
- After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast
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X4's Upcoming Multiplayer Features Are a Huge Step Forward
No, they replaced Bullet with Jolt. That is considerably more than "some adjustment", regardless of what you think of the result.
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Brick Breaker
Vulkan graphics via Intel GVK, and physics via Bullet
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Ive been programming for four years and I told my dad to watch long videos and complete your own projects to learn most efficiently. He thinks he’s ready to tackle any project after a ten minute video…
The first two have a bunch of great examples, and I’m tying them together by refactoring some of the THREE examples to fit the ECS paradigm defined in AFrame. then upping the ante by adding physics using AMMO, which is more challenging since it’s only a partial implementation of Bullet, and already poorly documented (yet popular) physics engine.
- Recommended Physics Engine?
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C# Game engine - suggestions
Integrate a 3D physics engine like Bullet3D
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Convenient CPU feature detection and dispatch in the Magnum Engine
Bullet: https://github.com/bulletphysics/bullet3/blob/5ae9a15ecac7bc7e71f1ec1b544a55135d7d7e32/src/LinearMath/btCpuFeatureUtility.h
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Legged Robots in Ignition / Gazebo
If you are not constrained to using Gazebo as the simulation environment, I would also suggest pybullet. (Here)[https://github.com/bulletphysics/bullet3/blob/master/examples/pybullet/examples/quadruped.py] is the quadruped simulation script, it is super simple to get it running and also meets your requirements(as mentioned in the question)
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Newton Dynamics vs Bullet Physics for Game Engine?
Someone I know is fond of using the term 'bus factor' when discussing libraries like these, as in "how many people need to get killed by a bus in order for the project to die?" Both Newton and Bullet have a bus factor of 1, meaning 1 particular guy needs to get hit and the lion's share of commit contributions comes to an end, although Bullet bus factor is probably slightly higher than Newton.
What are some alternatives?
PhysX - NVIDIA PhysX SDK
Box2D - Box2D is a 2D physics engine for games
CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations
Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.
ODE
mujoco - Multi-Joint dynamics with Contact. A general purpose physics simulator.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
reactphysics3d - Open source C++ physics engine library in 3D
raylib - A simple and easy-to-use library to enjoy videogames programming
Chipmunk - A fast and lightweight 2D game physics library.