Torque3D
awesome-space
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Torque3D | awesome-space | |
---|---|---|
12 | 28 | |
3,343 | 1,762 | |
-0.1% | 1.1% | |
1.8 | 5.7 | |
about 2 years ago | 10 days ago | |
C++ | Ruby | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Torque3D
- Torque 3D: a C++ game engine
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Ask HN: Released games built on FOSS engines?
On a similar note, released games with open sourced code: https://osgameclones.com/?tag=official
https://torque3d.org was used on Airship Dragoon, Marble Blast Gold, Penny Arcade Adventures, Legions: Overdrive and descends from the original Tribes engine.
Hellbreaker, Bit Champs with https://u3d.io
And plenty of successful games with Ogre, including Torchlight: https://www.ogre3d.org/showcase
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Alternative Game Engines for Marooned Unity Developers
Torque 2D/3D: Didn't do too much digging around on this one, but both versions are MIT licensed like Godot, but it seems like the project is a little more mature, with built-in multiplayer support. Could be worth looking into as an alternative to Godot if you really want something with MIT licensing.
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Do people still make games in Java?
But from now on, I think I will abandon that, and continue with Torque3D engine : https://torque3d.org/
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How do you protect your game assets from infringement? Asking for suggestions
Torque3D- This one seems great for beginners, as it's free and open-source. The downside is, I'm not sure if it has enough features for complex projects or how secure it is.
- Windows XP Game development engine
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Devs not baking monetisation into the creative process are “fucking idiots”, says Unity’s John Riccitiello
Torque3D (the engine used to make Tribes 2, now open-source)
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Star Citizen, a videogame stuck in development for 10+ years. Scam? Something completely fresh? r/Gaming discusses
No lie, that overall looks a lot like a game done for a senior design project 15+ years ago using Garage Games' (now https://torque3d.org/) RTS kit.
- Torque3D
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I want to make a game for Linux. Where do I even start?
Torque
awesome-space
- Intuitive Machines successfully lands on the Moon
- Orbital Index
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NY Times Rides in Waymo Robotaxis in SF
Reminds me that SpaceX has now landed rocket boosters successfully over 200 times. Landing just a single rocket was huge news a few years ago.
The US is launching things into space about 20 times as frequently compared to 10 years ago [1]. Now, most rocket launches don't make mainstream news—I only keep up with things by subscribing to a niche newsletter [2].
[1] https://ourworldindata.org/grapher/yearly-number-of-objects-...
- New Tatooine-like exoplanet found orbiting twin suns
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Jeff Bezos announces $3.4B NASA contract to land astronauts on lunar surface
NASA needs multiple lander options; putting all their cards on a lunar Starship landing was always a bit ridiculous, even if it seems reasonably likely to happen. So if you want the Artemis program to actually happen, this is likely a good thing. However, with congress in a deadlock around the debt ceiling, and SLS costing $4B per launch, this is only going to add to Artemis's serious funding challenges.
If you're interested in the space industry in general, I'll cover this more next week in the weekly Orbital Index newsletter (https://orbitalindex.com) which I co-author with blach.
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The Starship Startups - H+ Weekly - Issue #408
This week on H+ Weekly - the first guest post! Ben and Andrew from The Orbital Index highlight an exciting development in the space industry - the rise of startups betting hard on SpaceX’s Starship to succeed.
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Show HN: Moonshine – open-source, pretrained ML models for satellite
You should definitely submit this to https://github.com/orbitalindex/awesome-space#earth!
- Ask HN: What RSS Reader do you use in 2022?
- Ask HN: Which mailing lists would you recommend to subscribe to?
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Ask HN: What newsletters do you subscribe to?
A couple that I get:
- aeon and Psyche: https://aeon.co
- Benedict Evans: https://www.ben-evans.com
- The Orbital Index: https://orbitalindex.com
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
illumos-gate - An open-source Unix operating system
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
orbiter - Open-source repository of Orbiter Space Flight Simulator
Grit - Grit Game Engine
yamcs - A framework for mission control
Banshee Engine
Open MCT - A web based mission control framework.
squirrel - Official repository for the programming language Squirrel
awesome-security-newsletters - Periodic cyber security newsletters that capture the latest news, summaries of conference talks, research, best practices, tools, events, vulnerabilities, and analysis of trending threats and attacks
Polycode - Polycode is a cross-platform framework for creative code.
satellite-js - Modular set of functions for SGP4 and SDP4 propagation of TLEs.