Granite VS GLM

Compare Granite vs GLM and see what are their differences.

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Granite GLM
2 36
1,461 8,653
- 2.0%
9.7 9.0
8 days ago 4 days ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Granite

Posts with mentions or reviews of Granite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.
  • [Beginner] Blending behaves strangely
    2 projects | /r/vulkan | 15 Apr 2023
    I'm currently writing my first Vulkan rendering abstraction. I'm using Granite as a reference, and following along vulkan tutorial's steps. I deviated from their design by using the Vulkan Memory Allocator and the dynamic rendering extension. I implemented Vertex buffers, index buffers, UBOs, push constants and samplers. The only thing I still need to do is depth buffering.
  • Handling materials in a render graph system?
    1 project | /r/vulkan | 15 Sep 2021

GLM

Posts with mentions or reviews of GLM. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-11.

What are some alternatives?

When comparing Granite and GLM you can also consider the following projects:

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Eigen

selenite-db - Persistence Layer for your Crystal Application

DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

stal-crystal - Set algebra solver for Redis

linmath.h - a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions

kemalyst-model

cglm - 📽 Highly Optimized 2D / 3D Graphics Math (glm) for C

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

OpenBLAS - OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.

Waifu2x-Extension-GUI - Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.

blaze