Granite VS bgfx

Compare Granite vs bgfx and see what are their differences.

Granite

My personal Vulkan renderer (by Themaister)

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)
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Granite bgfx
2 71
1,440 14,167
- -
9.7 9.3
29 days ago 7 days ago
C++ C++
MIT License BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Granite

Posts with mentions or reviews of Granite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.
  • [Beginner] Blending behaves strangely
    2 projects | /r/vulkan | 15 Apr 2023
    I'm currently writing my first Vulkan rendering abstraction. I'm using Granite as a reference, and following along vulkan tutorial's steps. I deviated from their design by using the Vulkan Memory Allocator and the dynamic rendering extension. I implemented Vertex buffers, index buffers, UBOs, push constants and samplers. The only thing I still need to do is depth buffering.

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

What are some alternatives?

When comparing Granite and bgfx you can also consider the following projects:

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

sokol - minimal cross-platform standalone C headers

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

raylib - A simple and easy-to-use library to enjoy videogames programming

wgpu - Cross-platform, safe, pure-rust graphics api.

urho3d - Game engine

OpenSceneGraph - OpenSceneGraph git repository

vulkan-guide - Introductory guide to vulkan.