Kernel VS space-nerds-in-space

Compare Kernel vs space-nerds-in-space and see what are their differences.

Kernel

Kernel for the LuaOS operating system (by TheLuaOSProject)

space-nerds-in-space

Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space (by smcameron)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
Kernel space-nerds-in-space
5 26
34 713
- -
5.2 8.7
about 1 month ago about 1 month ago
C C
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Kernel

Posts with mentions or reviews of Kernel. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-06.

space-nerds-in-space

Posts with mentions or reviews of space-nerds-in-space. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-06.
  • Source code for a 1977 version of Zork
    4 projects | news.ycombinator.com | 6 Jan 2024
    I don't know if this counts, but I wrote a parser for "the ship's computer" in my game, "Space Nerds in Space". It's described here: https://scaryreasoner.wordpress.com/2016/05/14/speech-recogn...

    I also wrote some toy "interactive fiction" things (with less sophisticated parsers) in python and Lua as a way to gain familiarity with those languages, not that they are very interesting in and of themselves, though they demonstrate a fairly standard technique behind these kinds of games in a compact way.

    https://github.com/smcameron/smcamerons-python-adventure

    https://github.com/smcameron/space-nerds-in-space/blob/maste...

  • Space Nerds in Space
    1 project | news.ycombinator.com | 17 Oct 2023
  • Real-Time Collision Detection by Christer Ericson; What's on the CD?
    1 project | /r/GraphicsProgramming | 15 Sep 2023
    I have this book, which I got about 10 years ago, and found it very helpful when writing my own (primitive, not even close to state of the art) game in C, and I have recommended this book to others on reddit many times over the years. My copy of the book still has the CD inside, never opened. I never looked at it, mainly because I found there's no need, the algorithms are not very long for the most part, and I needed to understand them and fit them into my codebase anyway.
  • Friday Post: What is something you made or solved in C that you are proud off?
    8 projects | /r/C_Programming | 9 Mar 2023
    Space Nerds in Space - multi-player starship bridge simulator so you can captain your starship through adventures with your friends.
  • The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
    63 projects | /r/programming | 3 Mar 2023
    Space Nerds in Space (github) is an open source spaceship bridge simulator so you can captain your starship through space adventures with your friends. Each player mans a station on a simulated starship. There are stations for Navigation, Weapons, Engineering/Damage Control, Comms, Science, and a gamemaster station. It's written in C, with a Lua API for writing "mission scripts". Multiple starships can be present in the simulation at once if you can manage to gather enough friends to crew them. It even supports speech recognition and natural language parsing if you're so inclined.
  • How can I generate realistic planetary cloud cover?
    2 projects | /r/proceduralgeneration | 20 Feb 2023
    This is what gaseous-giganticus uses. Combined with some other techniques, it can help with making some clouds for earthlike planets, but not in real time. Mentioned here previously. The process I use for making earthlike planets with clouds for Space Nerds in Space is described here.
  • What advantage is there of mixing a scripting language with C?
    1 project | /r/C_Programming | 25 Jan 2023
    As an example, I made this game which is basically a multiplayer star trek game where each player is a member of the crew of a spaceship. There are "scenarios" -- little missions -- that are coded in Lua, some written by me, some by other people. You can see them here: https://github.com/smcameron/space-nerds-in-space/tree/master/share/snis/luascripts/MISSIONS There's a Lua API my game provides described here: https://github.com/smcameron/space-nerds-in-space/blob/master/doc/lua-api.txt
  • A game server in C
    1 project | /r/C_Programming | 7 Jan 2023
    Not an MMORPG, just a LAN game really, but my spaceship bridge simulator Space Nerds in Space is open source (GPL2) and in C. The network server architecture is pretty simple, TCP, and a read thread and a write thread per client, which would be a bad design if there were a large number clients, but for less than 30 or so clients (realistic number of clients is 5-10, leaning towards 5), it's absolutely fine (KISS principle). There's some documentation about how it all works here: Hacking on Space Nerds in Space and the website for the game is here: https://spacenerdsinspace.com
  • How Much to Build a Bridge Set?
    1 project | /r/SNIS | 11 Aug 2022
    Continued this discussion on github: https://github.com/smcameron/space-nerds-in-space/discussions/322
  • any tips on going open-source with our indie game?
    2 projects | /r/gamedev | 13 Jul 2022
    I have an open source game project I've been working on since 2012 or so. I have received patches from 23 people during that time. Maybe 4 or 5 have made significant contributions (more than drive-by bug fixes, and I'm counting myself in those numbers). Well, you can take a look for yourself and see how the contribution graphs look

What are some alternatives?

When comparing Kernel and space-nerds-in-space you can also consider the following projects:

MotorMC - MotorMC is a blazing fast, multi threaded, asynchronous Minecraft server software that aims to handle many players (1000+) on a single world while still providing an experience as close to vanilla Minecraft as possible.

pioneer - A game of lonely space adventure

cacule-cpu-scheduler - The CacULE CPU scheduler is based on interactivity score mechanism. The interactivity score is inspired by the ULE scheduler (FreeBSD scheduler).

kernel - All linux kernel things

open-simplex-noise-in-c - Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.

sysidentpy - A Python Package For System Identification Using NARMAX Models

gaseous-giganticus - This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron

snis-builder - Container to build space-nerds-in-space

chip-walo - CHIP-8 Emulator using C and SDL2.

linux - Linux kernel source tree

wordwarvi - Word War vi is a retro-styled old school side scrolling shooter reminiscent of Defender or Scramble, with an "Emacs vs. vi" theme. See: http://smcameron.github.io/wordwarvi/

raylib - A simple and easy-to-use library to enjoy videogames programming