Kernel VS gaseous-giganticus

Compare Kernel vs gaseous-giganticus and see what are their differences.

Kernel

Kernel for the LuaOS operating system (by TheLuaOSProject)

gaseous-giganticus

This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron (by smcameron)
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Kernel gaseous-giganticus
5 18
34 108
- -
5.2 5.3
about 1 month ago 4 months ago
C C
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Kernel

Posts with mentions or reviews of Kernel. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-06.

gaseous-giganticus

Posts with mentions or reviews of gaseous-giganticus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-19.

What are some alternatives?

When comparing Kernel and gaseous-giganticus you can also consider the following projects:

space-nerds-in-space - Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space

ebsynth - Fast Example-based Image Synthesis and Style Transfer

cacule-cpu-scheduler - The CacULE CPU scheduler is based on interactivity score mechanism. The interactivity score is inspired by the ULE scheduler (FreeBSD scheduler).

texture - Procedural texture generation package.

MotorMC - MotorMC is a blazing fast, multi threaded, asynchronous Minecraft server software that aims to handle many players (1000+) on a single world while still providing an experience as close to vanilla Minecraft as possible.

SPH-Fluid-Simulation - A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation

open-simplex-noise-in-c - Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.

Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.

chip-walo - CHIP-8 Emulator using C and SDL2.

lsblk - List information about block devices in the FreeBSD system.

mk_clib - My C stuff.