The-Forge VS vulkan_best_practice_for_mobile_developers

Compare The-Forge vs vulkan_best_practice_for_mobile_developers and see what are their differences.

The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2 (by ConfettiFX)
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The-Forge vulkan_best_practice_for_mobile_developers
34 2
4,432 634
2.8% 1.7%
6.9 1.8
21 days ago about 3 years ago
C++ C++
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

The-Forge

Posts with mentions or reviews of The-Forge. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

vulkan_best_practice_for_mobile_developers

Posts with mentions or reviews of vulkan_best_practice_for_mobile_developers. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing The-Forge and vulkan_best_practice_for_mobile_developers you can also consider the following projects:

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

MNN - MNN is a blazing fast, lightweight deep learning framework, battle-tested by business-critical use cases in Alibaba

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

Veldrid - A low-level, portable graphics library for .NET.

gvk - A collection of Vulkan C++ utilities with a general focus on tools development, and a specific focus on supporting Intel® Graphics Performance Analyzers Framework

VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

ImGui.NET - An ImGui wrapper for .NET.

ncnn - ncnn is a high-performance neural network inference framework optimized for the mobile platform