Texture
Proton
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Texture | Proton | |
---|---|---|
4 | 1 | |
7,931 | 1,213 | |
0.3% | - | |
3.1 | 8.9 | |
11 days ago | 6 days ago | |
Objective-C++ | Swift | |
NOASSERTION | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Texture
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Building Reddit’s Design System on iOS
Historically, Reddit has used both UIKit and Texture as layout engines to build out the Reddit app. At the time of its adoption, Texture was used as a way to build screens and have the UI update asynchronously, which mitigated frame rate hitches and optimized scroll performance. However, Texture represented a significantly different paradigm for building UI than UIKit, and prior to RPL, we had components built on both layout engines. Reusing components across these frameworks was difficult, and having to juggle two different mental models for these systems made it difficult from a developer’s perspective. As a result, we opted to deprecate and migrate off of Texture.
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Telegram enable sign up without a SIM card
On iOS it’s written using a fork of Texture, formerly AsyncDisplayKit. In my experience, Texture outperforms UIKit’s auto layout and rich text widgets significantly.
https://github.com/TextureGroup/Texture
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The SliceKit Series: Introducing Our New iOS Presentation Framework.
In order to make our engineers' lives easier and gain consistency in our user experience, we needed a declarative abstraction on top of UIKit. We chose UIKit because after experimenting with SwiftUI, Texture, ComponentKit, and other alternatives, UIKit offers us the right combination of features, including:
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Ideas for research topic (thesis/dissertation) that includes iOS Development
Ok thanks. I've included a link for everyone else. Texture
Proton
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Port a UiKit / mac Catalyst Rich Text Editor Over to a SwiftUI mac Application?
I am looking for a RTE for my macOS/iOS application and most of the ones i find are really bad (which is quite surprising). However I found this one which is quite promising: https://github.com/rajdeep/proton/tree/main
What are some alternatives?
IGListKit - A data-driven UICollectionView framework for building fast and flexible lists.
TwitterTextEditor - A standalone, flexible API that provides a full-featured rich text editor for iOS applications.
ComponentKit - A React-inspired view framework for iOS.
Hero - Elegant transition library for iOS & tvOS
Atlas
SwiftyUI - High performance and lightweight UIView, UIImage, UIImageView, UIlabel, UIButton, Promise and more.
Alerts & Pickers - Advanced usage of UIAlertController and pickers based on it: Telegram, Contacts, Location, PhotoLibrary, Country, Phone Code, Currency, Date...
Pulley - A library to imitate the iOS 10 Maps UI.
animated-tab-bar - :octocat: RAMAnimatedTabBarController is a Swift UI module library for adding animation to iOS tabbar items and icons. iOS library made by @Ramotion
AsyncDisplayKit - Smooth asynchronous user interfaces for iOS apps.