TestbedHDRP
Hexagonal-Grid-Generator
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TestbedHDRP | Hexagonal-Grid-Generator | |
---|---|---|
4 | 2 | |
1,194 | 0 | |
- | - | |
0.0 | 4.1 | |
over 3 years ago | almost 3 years ago | |
ShaderLab | ShaderLab | |
The Unlicense | MIT License |
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TestbedHDRP
- Testing visuals, confused by shadows/AO in scene with somewhat new standard third person controller
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I released my first Grass Shader on the Unity asset store!
Read these custom hdrp shaders made by keijiro: https://github.com/keijiro/TestbedHDRP
Hexagonal-Grid-Generator
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XCOM style UI on ground
You can look into this to as a reference. It's in C# for Unity but it should help you get a general idea.
- I open sourced the code of my Hexagonal Grid Creator. Feel free to have a look ;)
What are some alternatives?
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
Pcx - Point cloud importer & renderer for Unity
Cytopia - :deciduous_tree::house_with_garden::office::evergreen_tree: A city building simulation game
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
UnityFurShader - 🐈 Fur shader for Unity.
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
HSV-Color-Picker-Unity - HSV color picker for Unity UI
glide engine - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
Unity-ARFoundation-echo3D-demo-Portal - Simple portal demo with Unity, AR Foundation, and echo3D
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing