TestbedHDRP VS HSV-Color-Picker-Unity

Compare TestbedHDRP vs HSV-Color-Picker-Unity and see what are their differences.

TestbedHDRP

Testbed project for Unity HDRP (High Definition Render Pipeline) (by keijiro)
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TestbedHDRP HSV-Color-Picker-Unity
4 1
1,194 609
- -
0.0 0.7
over 3 years ago about 1 year ago
ShaderLab ShaderLab
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TestbedHDRP

Posts with mentions or reviews of TestbedHDRP. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-26.

HSV-Color-Picker-Unity

Posts with mentions or reviews of HSV-Color-Picker-Unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-13.

What are some alternatives?

When comparing TestbedHDRP and HSV-Color-Picker-Unity you can also consider the following projects:

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

awesome-unity-open-source-on-github - A categorized collection of awesome Unity open source on GitHub (800+)

UnityColorPicker - Runtime color picker for Unity

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

Pcx - Point cloud importer & renderer for Unity

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

UnityFurShader - 🐈 Fur shader for Unity.

URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline

flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.

Unity-ARFoundation-echo3D-demo-Portal - Simple portal demo with Unity, AR Foundation, and echo3D