TelloGo
webrtc
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TelloGo | webrtc | |
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3 | 40 | |
42 | 3,769 | |
- | 2.5% | |
0.0 | 8.7 | |
about 1 year ago | 4 days ago | |
TypeScript | Rust | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TelloGo
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Show HN: AV1 and WebRTC
AV1 support is already available in libwebrtc!
So when I started building Pion the target use case was to make it easier to build scalable servers. Instead of interacting with a WebRTC servers REST API to query information/load balance I wanted to have it all in one code base. It also is really useful to have Media+Transport decoupled. Lots of use cases I didn't realize grew out of that.
* Teleoperation/robotics (https://github.com/Ragnar-H/TelloGo)
* Control remote software (https://github.com/m1k1o/neko)
* Cross platform file sharing (https://github.com/saljam/webwormhole)
* Sending pre-recorded media (RTMP/HLS/RTSP -> WebRTC)
* Custom DataChannel servers/bridges (https://snowflake.torproject.org/)
Lots of other cool ones in https://github.com/pion/awesome-pion I need to update it. It has been a bit since I have looked through https://pkg.go.dev/github.com/pion/webrtc/v3?tab=importedby
- What would be a compelling talk on WebRTC/P2P for Go developers?
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WebRTC ➕ Build Yet another Chatting app💭 but P2P/E2EE🤯.!!
Control drone over browser
webrtc
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Pure C WebRTC
I am really excited about https://github.com/sepfy/libpeer. It has examples ready for ESP32 etc....
When working on KVS I wasn't familiar with the embedded space at all. I saw 'heavyweight' embedded where you were running on Linux. Then you had RTOS/No OS at all. I wasn't prepared for these devices at all. If we can make WebRTC work in the embedded space I think it will really accelerate what developers are able to build!
Remotely driven cars, security cameras, robots in hospitals that bring iPads to infectious patients etc... Creative people are building amazing things. The WebRTC/video space needs to work harder and support them :)
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I love how diverse the WebRTC space is now. Outside of this implementation you have plenty of other options!
* https://github.com/shinyoshiaki/werift-webrtc (Typescript)
* https://github.com/pion/webrtc (Golang)
* https://github.com/webrtc-rs/webrtc (Rust)
* https://github.com/algesten/str0m (Rust)
* hhttps://github.com/sepfy/libpeer (C/Embedded)
* https://webrtc.googlesource.com/src/ (C++)
* https://github.com/sipsorcery-org/sipsorcery (C#)
* https://github.com/paullouisageneau/libdatachannel (C++)
* https://github.com/elixir-webrtc (Elixir)
* https://github.com/aiortc/aiortc (Python)
* GStreamer’s webrtcbin (C)
See https://github.com/sipsorcery/webrtc-echoes for examples of some running against each other.
- WebRTC for the Curious
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Building WebRTC server implementation for Erlang
This is not true, there are actually multiple WebRTC implementations in different languages besides the reference library: aiortc (python), libdatachannel (C++), sipsorcery (C#),webrtc-rs (rust), werift (Typescript), and Amazon Kinesis (C)
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Trying to get WebRTC ICE to work with Rust
I am trying to get WebRTC working using Rust https://github.com/webrtc-rs/webrtc
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Real-Time Video Processing with WebCodecs and Streams
I have opened an issue on GitHub [1], we can continue there.
- Can you help me with Webrtc-rs and insertable streams?
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
webrtc
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A Rust library for cross-platform video apps using WebRTC and LiveKit
webrtc.rs is a port of Pion (which we also use). It's a better fit for server-side use
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WebRTC signaling server in Rust
I want to use peer-to-peer communication and data transfer for my next side project (client-server web app). I've been doing some research and WebRTC seems to be the only option for this on the client. There are a ton of libraries and product offering for facilitating STUN/TURN servers as a service, but I'm quite interested in learning more about these protocols. That being said, I'm not the best rust programmer (part of the reason of using Rust as the server is so that I can learn more), and the signalling protocols seem rather complicated. I've looked at https://github.com/webrtc-rs/webrtc and it seems promising.
- A pure Rust implementation of WebRTC
What are some alternatives?
amazon-kinesis-video-streams-webrtc-sdk-c - Amazon Kinesis Video Streams Webrtc SDK is for developers to install and customize realtime communication between devices and enable secure streaming of video, audio to Kinesis Video Streams.
aiortc - WebRTC and ORTC implementation for Python using asyncio
cloud-game - Web-based Cloud Gaming service for Retro Game
Pion WebRTC - Pure Go implementation of the WebRTC API
rawrtc - WebRTC and ORTC with a little bit of RAWR!
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
werift-webrtc - WebRTC Implementation for TypeScript (Node.js), includes ICE/DTLS/SCTP/RTP/SRTP/WEBM/MP4
libdatachannel - C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets
grpc-over-webrtc - gRPC over WebRTC
opencv-python - Automated CI toolchain to produce precompiled opencv-python, opencv-python-headless, opencv-contrib-python and opencv-contrib-python-headless packages.
Yet-Another-ChatApp - A chat app over WebRTC DataChannels
Homer - HOMER - 100% Open-Source SIP, VoIP, RTC Packet Capture & Monitoring