TES5Edit
xEdit by Elminster; Updated and maintained by Sharlikran, Zilav, and Hlp (by TES5Edit)
zedit
An integrated development environment for Bethesda Plugin Files. (by z-edit)
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TES5Edit | zedit | |
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19 | 34 | |
697 | 301 | |
1.0% | 1.0% | |
9.7 | 0.0 | |
7 days ago | 5 months ago | |
Pascal | JavaScript | |
Mozilla Public License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TES5Edit
Posts with mentions or reviews of TES5Edit.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-06.
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My ESP now says <NOT ESL Capable - no more IDs remaining>. What exactly does this mean?
See the The Case for Exclusively Supporting .esm Files in Starfield (midway on the page).
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TexGen issue?
The Source Code Form is available at https://github.com/TES5Edit/TES5Edit
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New to PC modding, looking for tips
You can find it here, by the way. Just make sure to run it through MO2, otherwise it won't find your plugins.
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STEP Guide 2.2.0 released!
I can see they use xEdit from NM (link) but they also mention only "-SSE" argument on cleaning. 4.0.4 NM version of xEdit also needs "-DontCache" argument, you can read issue 803, it was fixed in further experimental versions but not in the NM release. If anyone use 4.0.4 they absolutely need "-DontCache" to avoid missing parts of Soul Cairn and Apocrypha.
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SSEEdit with GoG
Github
- How to install a mod absolutely without any mod manager, even built-in one (plus some nice tricks)
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Craftman's Manual Location
xEdit is one of the main modding tools. It allows you to view and edit .ESP, .ESM, and .ESL files, view conflicts between these files, and a whole lot more (I'm really selling it short there). It's available here, with an installation tutorial here
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Bijin NPCs SE certain NPC issues
Also I suggest updating your SSEEdit, it's up to 4.1.4 now https://github.com/TES5Edit/TES5Edit/releases
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Skyrim SE Mod Quest Missing Debella Priestess Quest help
Download it from Github: https://github.com/TES5Edit/TES5Edit
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[FO4] "must have a FormID" ?
First, "copy as overwrite into" in FO4Edit 4.0.3 gave me an "assertion failure in line 15543" and empty records, something like this https://github.com/TES5Edit/TES5Edit/issues/651 . Supposedly, it's fixed in TES5Edit 4.0.3h but I have no idea of how to build it from source and if it will work with FO4.
zedit
Posts with mentions or reviews of zedit.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-17.
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Future of modding for 1.5.97 (or any other older version)?
There aren't any other big problems with older versions of the game other than what wankingSkeever mentioned, and so long as you are diligent with what new mods you download and use you should be fine using v1.5.97. Hopefully there will be a script that is released in the future for SSEEdit or zEdit that renumbers all problematic forms for our version so this won't even be an issue.
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What's Your Modding Process?
Alright so, should be obvious but the very first thing to do is to read the description of every mod you want to download. After doing that, click on the Requirements drop-down and look at the mods there. Most of the time, the available patches will be listed under “Mods requiring this file”. There's a few people hosting patch hubs that make the process super easy (kryptopyr, Janquel, Czasior, etc). I make a merge for each patch hub (using zMerge), or for the specific mods being patched if there's no hub and the patches are scattered in different uploads. Once you get used to the process, it's not too painful to re-do when there's an update. I keep everything neat and ordered with MO2 separators, so that helps.
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mod merging help
For more plugin spots, try to convert some to ESPFE using xEdit. Some people still need spots even after every available conversion has been done. If so, use ZMerge (a variant of ZEdit.) There are instructions titled, "ZMerge Setup" on Lexy's LotD Prerequisites page (about 3/4 towards the bottom of the page.)
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Wabbajack installation failed
Portable_x64.7z (HTTPDownloader+State|https://github.com/z-edit/zedit/releases/download/0.6.6.1/zEdit_v0.6.6.1
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Is there a trick to get Skyrim VR to exceed 254 plugins?
Might I introduce you to our lord and saviour, zMerge?
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I'm looking to merge all my armor mods into a single mod, is that possible?
You can try ZMerge for simple mods it should be fine but for mods with scripts or mcm you have to look
- ZEdit was updated!
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MergeMapper released to support merging with zmerge
In VR we need to do a lot of merging of esps to avoid the 255 esp limit. This has the unfortunate habit of breaking dlls and scripts since the original esp and formid can change. I've recently released MergeMapper to try to help with this problem if you use zmerge. It provides two capabilities:
- How to install a mod absolutely without any mod manager, even built-in one (plus some nice tricks)
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All Anniversary Edition Creation Club content in 1 plugin with zMerge : )
I ran zEdit thru MO2. ---------- zMerge (built-in to zEdit) "is the recommended tool for merging for skyrim & skyrim se" https://github.com/z-edit/zedit/releases setup of zMerge (a good video on it in key parts though assets, BSAs and loose files, are now merged in with archives set to the default "extract"). Don't forget to set the load order from it's tab. I had to use the old merge method setting "cobble down" as the new "merge down" method setting failed final stage of cleaning the meged plugin when generating it. https://youtu.be/oQ1mdOGosdc If you need help with zMerge there is a Discord server for it: https://discord.gg/wK5rP5a5
What are some alternatives?
When comparing TES5Edit and zedit you can also consider the following projects:
xedit-scripts
Synthesis - A framework and GUI to construct a single Bethesda game patch from many patcher sources. Designed to allow any program to work as a patcher as long as it conforms to the CLI API.
modorganizer - Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
Vortex - Vortex Development
smash - An application that provides a means of performing automatic conflict resolution between multiple Bethesda Plugin Files for TES and Fallout games.