SwordCoastStratagems
Tweaks-Anthology
SwordCoastStratagems | Tweaks-Anthology | |
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3 | 3 | |
72 | 85 | |
- | - | |
7.7 | 9.0 | |
23 days ago | 4 months ago | |
HTML | HTML | |
- | - |
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SwordCoastStratagems
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De'Arnise Keep (2nd floor) with SCS
3 Trolls, 2 Umber Hulks, 3 Spirit Trolls, and 2 Giant Trolls (SCS insane difficulty)
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SCS V30?
Earliest I can find on G3s GitHub is v31 will that work? https://github.com/Gibberlings3/SwordCoastStratagems/releases/tag/v31
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Linux modding install: restoring uppercase letters?
If you download the lin-stratagems-33.7.zip file from https://github.com/Gibberlings3/SwordCoastStratagems/releases , simply doing
Tweaks-Anthology
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Mega list of mod recs: suggestions welcomed
Tweaks Anthology
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Trying to find what bugged my BG1:EE run (Chapter 4 wouldn't trigger)
My game is v2.6.6.0 from GOG with the following mods: - Convenient Enhanced Edition NPCs (A7-ConvenientEENPCs) - The Tweaks Anthology (cdtweaks) - https://github.com/r-e-d/LeUI-SoD[(LeUI-SoD)](https://github.com/r-e-d/LeUI-SoD) - Rogue Rebalancing (rr)
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First modded game
The movement speed tweak from Tweaks Anthology, I'd definitely recommend. The way it works is, it's out-of-battle only, and it gives you a special ability to turn on/off the faster movement. So you can turn it off if you just want to walk normally. I'd recommend using the current Release Candidate version, as a number of things are improved from the official v9 release.
What are some alternatives?
EE-Mod-Setup - A Tool for automated mod installations on EET, BG2EE, BGEE etc
bg2-tweaks-and-tricks - Tweaks and Tricks mod for Baldur's Gate 2
NTotSC - NTotSC v2.x.y for BGT, BG:EE, and EET
EET - Baldur's Gate: Enhanced Edition Trilogy (EET) is a modification for Baldur's Gate II: Enhanced Edition that merges whole saga into one game and provides continuity between the events of Baldur's Gate, Tales of the Sword Coast, Shadows of Amn, Throne of Bhaal and Siege of Dragonspear expansion (also for both Black Pits adventures). The name of this this modification probably rings a bell to those who have been following IE modding scene, thanks to the classic mod that inspired this project, called Baldur's Gate Trilogy (BGT), developed by Bardez and Ascension64. While EET remains mostly faithful to the premise of the BGT, it shouldn't be considered a direct continuation of that project. In fact both mods share little to no common code and took different design decisions in many aspects.
LeUI - lefreut's Enhanced UI for BG1EE, SoD, BG2EE and EET
ProjectInfinity - Project Infinity - a mod manager for Baldur's Gate Enhanced Edition, Icewind Dale Enhanced Edition, Planescape Torment Enhanced Edition and Enhanced Edition Trilogy (EET).
BGT-WeiDU - Play the classic Baldur's Gate using the improved Baldur's Gate II engine with continuity between Tales of the Sword Coast, Shadows of Amn, and Throne of Bhaal.
Solaufein - Weimer's classic mod changes Solaufein into a joinable NPC for BG2EE and ToB. Revised EE version.
Baldurs-gate-dnd-3.5 - This is a WeiDu mod for BG:Enchanced edition that changes 2ed ADnD rules to DnD 3.5 with some elements taken from Pathfinder