SweetFX VS Insane-Shaders

Compare SweetFX vs Insane-Shaders and see what are their differences.

Insane-Shaders

This is my personal collection of the shaders I've created for reshade. (by LordOfLunacy)
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SweetFX Insane-Shaders
8 4
173 80
- -
0.0 3.1
about 1 year ago 10 months ago
HLSL HLSL
MIT License Creative Commons Zero v1.0 Universal
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SweetFX

Posts with mentions or reviews of SweetFX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.

Insane-Shaders

Posts with mentions or reviews of Insane-Shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-11.

What are some alternatives?

When comparing SweetFX and Insane-Shaders you can also consider the following projects:

reshade-shaders - A collection of post-processing shaders written for ReShade.

reshade-shaders - Shaders for ReShade

qUINT - Collection of general-purpose effects for the ReShade shader injector.

MLUT - Previously known as Super Look Up Tables

Depth3D - Depth Based 3D & Other post-process shaders

openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games

FXShaders - A collection of shaders written in FX (similar to CG) for ReShade.

reshade-shaders - Shaders that in no way make your game any more appealing. Use them anyways. [Moved to: https://github.com/Radegast-FFXIV/Warp-FX]

reshade-vrtoolkit - Modular shader to enhance you HMD clarity & sharpness with minimal performance impact.