Super-mario-bros-PPO-pytorch
stable-baselines
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Super-mario-bros-PPO-pytorch
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[AI application] AI agent plays Contra
if you are interested in Super mario bros, here you are https://github.com/uvipen/Super-mario-bros-PPO-pytorch
stable-baselines
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Distributed implementation tips
As underlined by gold-panda, you can give a try with multiprocessing. I once implemented a version based on what is done in stable_baselines v1 (https://github.com/hill-a/stable-baselines/blob/master/stable_baselines/common/vec_env/subproc_vec_env.py)
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GAIL without actions?
Found relevant code at https://github.com/hill-a/stable-baselines + all code implementations here
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Best framework to use if learning today
Depends what you wanna do. Universal answer would be https://stable-baselines.readthedocs.io/
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weird mean reward graph
As you will see here it is recommended to augment this safety measure with target kl_divergence, that will ensure even smoother learning and enforce early stopping to prevent learning collapses.
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Nvidia ISAAC gym/RL
Code for https://arxiv.org/abs/1707.06347 found: https://github.com/hill-a/stable-baselines
- Bounds for observation
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Understanding multi agent learning in OpenAI gym and stable-baselines
I haven't read the code, but stable-baselines doesn't support multi-agent environments (https://github.com/hill-a/stable-baselines/issues/423), so I think they're trying to make learning multi-agent easier with Environment.train().
- Using Reinforment Learning to beat the first boss in Dark souls 3 with Proximal Policy Optimization
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Reinforcement Learning Crash Course (Free)
- https://github.com/hill-a/stable-baselines (Tensorflow)
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JAX Implementations of Actor-Critic Algorithms
- tf2 speed: https://github.com/hill-a/stable-baselines/issues/576#issuecomment-573331715
What are some alternatives?
stable-baselines3 - PyTorch version of Stable Baselines, reliable implementations of reinforcement learning algorithms.
muzero-general - MuZero
Ray - Ray is a unified framework for scaling AI and Python applications. Ray consists of a core distributed runtime and a set of AI Libraries for accelerating ML workloads.
pytorch-learn-reinforcement-learning - A collection of various RL algorithms like policy gradients, DQN and PPO. The goal of this repo will be to make it a go-to resource for learning about RL. How to visualize, debug and solve RL problems. I've additionally included playground.py for learning more about OpenAI gym, etc.
rl-baselines3-zoo - A training framework for Stable Baselines3 reinforcement learning agents, with hyperparameter optimization and pre-trained agents included.
pytorch-a2c-ppo-acktr-gail - PyTorch implementation of Advantage Actor Critic (A2C), Proximal Policy Optimization (PPO), Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation (ACKTR) and Generative Adversarial Imitation Learning (GAIL).
Tic-Tac-Toe-Gym - This is the Tic-Tac-Toe game made with Python using the PyGame library and the Gym library to implement the AI with Reinforcement Learning
pybullet-gym - Open-source implementations of OpenAI Gym MuJoCo environments for use with the OpenAI Gym Reinforcement Learning Research Platform.
DI-engine - OpenDILab Decision AI Engine
chess - Program for playing chess in the console against AI or human opponents
gym