Fusion
.NET Runtime
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Fusion | .NET Runtime | |
---|---|---|
23 | 606 | |
1,795 | 14,047 | |
1.4% | 2.2% | |
9.6 | 10.0 | |
about 2 months ago | 6 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Fusion
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Show HN: Actual Chat – Blending text and voice into a single medium
- Even frequent exchanges like, “Hey, I’m heading to Costco, need anything?” where the follow-up is easier spoken than typed, or may require a brief brainstorming - “Oh, remember our neighbors are visiting us on Sunday?”
That’s how 8 years later (2 years ago) me and my co-founder decided to implement a new chat app.
— Technology —
To make it short, I’ll post just one point here: Actual Chat is based on Fusion (https://github.com/servicetitan/Stl.Fusion) - think MobX / computed observables, but distributed. In Actual Chat, the state it manages spans from our servers to every client app, creating an eventually consistent “state mesh”. The unified state management, where clients and servers use exactly the same abstraction to “observe” the changes happening to any bit of content, is quite a challenge from the technology standpoint. IMO it alone deserves a brief look.
P.S. Thank you for reading up to this point!
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The most popular applications using Blazor 5 years after its creation
P.S. The app is created with Fusion, which is another cool thing for Blazor: https://github.com/servicetitan/Stl.Fusion
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Creating some sort of task engine pattern
So there are different ways how you can do this, there are multiple different protocols for Unity, for example. There is also this more generic state replication framework.
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Updating WPF application configuration and monitoring it remotely
There is this lib: https://github.com/servicetitan/Stl.Fusion
- Help with async/await and lock statements
- Viable Tech Stack for a Browser Text Based Persistent MMO
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.NET 6 vs. .NET 5: up to 40% speedup
The library benchmarked in the article is Stl.Fusion: https://github.com/servicetitan/Stl.Fusion. I've only learned about it today, and the documentation is a bit messy, but that seems to be a really interesting project. The author describes it as a .Net library to quickly develop efficient, distributed, real-time web applications.
- Fusion – A .NET library to build efficient real-time web applications
- Boss Says Is Golang losing popularity. True?
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What can you do with Blazor client vs Blazor server?
Disagree with every "no" here :) The answer is yes, but you need a fairly fancy "extra": https://github.com/servicetitan/Stl.Fusion/
.NET Runtime
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The Performance Impact of C++'s `final` Keyword
Yes, that is true. I'm not sure about JVM implementation details but the reason the comment says "virtual and interface" calls is to outline the difference. Virtual calls in .NET are sufficiently close[0] to virtual calls in C++. Interface calls, however, are coded differently[1].
Also you are correct - virtual calls are not terribly expensive, but they encroach on ever limited* CPU resources like indirect jump and load predictors and, as noted in parent comments, block inlining, which is highly undesirable for small and frequently called methods, particularly when they are in a loop.
* through great effort of our industry to take back whatever performance wins each generation brings with even more abstractions that fail to improve our productivity
[0] https://github.com/dotnet/coreclr/blob/4895a06c/src/vm/amd64...
[1] https://github.com/dotnet/runtime/blob/main/docs/design/core... (mind you, the text was initially written 18 ago, wow)
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Java 23: The New Features Are Officially Announced
If you care about portable SIMD and performance, you may want to save yourself trouble and skip to C# instead, it also has an extensive guide to using it: https://github.com/dotnet/runtime/blob/69110bfdcf5590db1d32c...
CoreLib and many new libraries are using it heavily to match performance of manually intensified C++ code.
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Locally test and validate your Renovate configuration files
DEBUG: packageFiles with updates (repository=local) "config": { "nuget": [ { "deps": [ { "datasource": "nuget", "depType": "nuget", "depName": "Microsoft.Extensions.Hosting", "currentValue": "7.0.0", "updates": [ { "bucket": "non-major", "newVersion": "7.0.1", "newValue": "7.0.1", "releaseTimestamp": "2023-02-14T13:21:52.713Z", "newMajor": 7, "newMinor": 0, "updateType": "patch", "branchName": "renovate/dotnet-monorepo" }, { "bucket": "major", "newVersion": "8.0.0", "newValue": "8.0.0", "releaseTimestamp": "2023-11-14T13:23:17.653Z", "newMajor": 8, "newMinor": 0, "updateType": "major", "branchName": "renovate/major-dotnet-monorepo" } ], "packageName": "Microsoft.Extensions.Hosting", "versioning": "nuget", "warnings": [], "sourceUrl": "https://github.com/dotnet/runtime", "registryUrl": "https://api.nuget.org/v3/index.json", "homepage": "https://dot.net/", "currentVersion": "7.0.0", "isSingleVersion": true, "fixedVersion": "7.0.0" } ], "packageFile": "RenovateDemo.csproj" } ] }
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Chrome Feature: ZSTD Content-Encoding
https://github.com/dotnet/runtime/issues/59591
Support zstd Content-Encoding:
- Writing x86 SIMD using x86inc.asm (2017)
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Why choose async/await over threads?
We might not be that far away already. There is this issue[1] on Github, where Microsoft and the community discuss some significant changes.
There is still a lot of questions unanswered, but initial tests look promising.
Ref: https://github.com/dotnet/runtime/issues/94620
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Redis License Changed
https://github.com/dotnet/dotnet exists for source build that stitches together SDK, Roslyn, runtime and other dependencies. A lot of them can be built and used individually, which is what contributors usually do. For example, you can clone and build https://github.com/dotnet/runtime and use the produced artifacts to execute .NET assemblies or build .NET binaries.
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Garnet – A new remote cache-store from Microsoft Research
Yeah, it kind of is. There are quite a few of experiments that are conducted to see if they show promise in the prototype form and then are taken further for proper integration if they do.
Unfortunately, object stack allocation was not one of them even though DOTNET_JitObjectStackAllocation configuration knob exists today, enabling it makes zero impact as it almost never kicks in. By the end of the experiment[0], it was concluded that before investing effort in this kind of feature becomes profitable given how a lot of C# code is written, there are many other lower hanging fruits.
To contrast this, in continuation to green threads experiment, a runtime handled tasks experiment[1] which moves async state machine handling from IL emitted by Roslyn to special-cased methods and then handling purely in runtime code has been a massive success and is now being worked on to be integrated in one of the future version of .NET (hopefully 10?)
[0] https://github.com/dotnet/runtime/issues/11192
[1] https://github.com/dotnet/runtimelab/blob/feature/async2-exp...
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Common Sorting Algorithms in C# - From My Experience
Orderby Linq Code Reference
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The Mechanics of Silicon Valley Pump and Dump Schemes
The math of the above is really simple. Microsoft has 13,000 stars on their GitHub profile for their flagship product. SupaBase has 63,000 stars on their GitHub project for their flagship product. 27% of all software developers in the world are using .Net. SupaBase has 4.5 times as many likes as the .Net Core runtime, so they must be 4.5 times as large, right? 4.5 multiplied by 27% becomes 130%. Implying 130% of all software developers that exists on earth are using SupaBase (apparently!)
What are some alternatives?
ABP - Open Source Web Application Framework for ASP.NET Core. Offers an opinionated architecture to build enterprise software solutions with best practices on top of the .NET and the ASP.NET Core platforms. Provides the fundamental infrastructure, production-ready startup templates, application modules, UI themes, tooling, guides and documentation.
Ryujinx - Experimental Nintendo Switch Emulator written in C#
Orleans - Cloud Native application framework for .NET
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
Cache Tower - An efficient multi-layered caching system for .NET
WASI - WebAssembly System Interface
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
CoreCLR - CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.
blazor-adminlte - This project adapts ADMINLTE 3 so the components can be used from dotnet core Blazor / Server / Web Assembly
vgpu_unlock - Unlock vGPU functionality for consumer grade GPUs.