Fusion
BoardGames
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Fusion | BoardGames | |
---|---|---|
23 | 4 | |
1,795 | 70 | |
1.1% | - | |
9.6 | 0.0 | |
about 2 months ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Fusion
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Show HN: Actual Chat – Blending text and voice into a single medium
- Even frequent exchanges like, “Hey, I’m heading to Costco, need anything?” where the follow-up is easier spoken than typed, or may require a brief brainstorming - “Oh, remember our neighbors are visiting us on Sunday?”
That’s how 8 years later (2 years ago) me and my co-founder decided to implement a new chat app.
— Technology —
To make it short, I’ll post just one point here: Actual Chat is based on Fusion (https://github.com/servicetitan/Stl.Fusion) - think MobX / computed observables, but distributed. In Actual Chat, the state it manages spans from our servers to every client app, creating an eventually consistent “state mesh”. The unified state management, where clients and servers use exactly the same abstraction to “observe” the changes happening to any bit of content, is quite a challenge from the technology standpoint. IMO it alone deserves a brief look.
P.S. Thank you for reading up to this point!
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The most popular applications using Blazor 5 years after its creation
P.S. The app is created with Fusion, which is another cool thing for Blazor: https://github.com/servicetitan/Stl.Fusion
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Creating some sort of task engine pattern
So there are different ways how you can do this, there are multiple different protocols for Unity, for example. There is also this more generic state replication framework.
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Updating WPF application configuration and monitoring it remotely
There is this lib: https://github.com/servicetitan/Stl.Fusion
- Help with async/await and lock statements
- Viable Tech Stack for a Browser Text Based Persistent MMO
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.NET 6 vs. .NET 5: up to 40% speedup
The library benchmarked in the article is Stl.Fusion: https://github.com/servicetitan/Stl.Fusion. I've only learned about it today, and the documentation is a bit messy, but that seems to be a really interesting project. The author describes it as a .Net library to quickly develop efficient, distributed, real-time web applications.
- Fusion – A .NET library to build efficient real-time web applications
- Boss Says Is Golang losing popularity. True?
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What can you do with Blazor client vs Blazor server?
Disagree with every "no" here :) The answer is yes, but you need a fairly fancy "extra": https://github.com/servicetitan/Stl.Fusion/
BoardGames
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Your thoughts on Fusion - a single abstraction that tries to replace almost everything else you use in modern web apps?
Speaking of how much extra you'd actually have to write, check out https://github.com/alexyakunin/BoardGames
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Is Blazor mature yet?
Just curous, how much time would it take for you to re-implement this on JS: http://boardgames.alexyakunin.com/ (the list of features: https://github.com/alexyakunin/BoardGames/blob/main/README.md )
- BoardGames - a real-time Blazor+Fusion web app created in ~ 1 week
- BoardGames - a real-time Blazor+Fusion sample app created in 9 days
What are some alternatives?
ABP - Open Source Web Application Framework for ASP.NET Core. Offers an opinionated architecture to build enterprise software solutions with best practices on top of the .NET and the ASP.NET Core platforms. Provides the fundamental infrastructure, production-ready startup templates, application modules, UI themes, tooling, guides and documentation.
ant-design-blazor - 🌈A set of enterprise-class UI components based on Ant Design and Blazor WebAssembly.
Orleans - Cloud Native application framework for .NET
Feliz.Recoil - Fable bindings in Feliz style for Facebook's experimental state management library recoil.
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.
Recoil - Recoil is an experimental state management library for React apps. It provides several capabilities that are difficult to achieve with React alone, while being compatible with the newest features of React.
Cache Tower - An efficient multi-layered caching system for .NET
nent - Functional elements to add routing, data-binding, dynamic HTML, declarative actions, audio, video, and so much more. Supercharge static HTML files into web apps without script or builds.
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
blazor-adminlte - This project adapts ADMINLTE 3 so the components can be used from dotnet core Blazor / Server / Web Assembly
ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework
Mono-Addins - Mono.Addins is a generic framework for creating extensible applications, and for creating add-ins which extend those applications.