StereoKit
OpenXR-SDK-Source
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StereoKit | OpenXR-SDK-Source | |
---|---|---|
7 | 5 | |
919 | 608 | |
3.5% | 3.1% | |
9.6 | 7.0 | |
6 days ago | 6 days ago | |
C++ | Python | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
StereoKit
- Stereokit – open-source mixed reality library by Microsoft
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What is a good alternative (Wrapper Library) of OpenXR?
But I wonder, is there any good wrapper library over OpenXR that developers do not need to write a lot of codes to make their life easier? I found StereoKit could be a wrapper library although I'm not sure I can extend the library with C++/CS!
StereoKit totally works in C++, see this sample code: https://github.com/maluoi/StereoKit/tree/master/Examples/StereoKitCTest
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openxr initialization/application detecting VR
There's a little powershell script for setting that registry key in StereoKit https://github.com/maluoi/StereoKit/blob/master/Set-OXR-Runtime.ps1
OpenXR-SDK-Source
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Stereoscopic Rendering for VR from Scratch?
I‘d recommend to take a look at the Hello_Xr sample in the OpenXr repository here: https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/master/src/tests/hello_xr
- Beginner friendly tutorial of openxr
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Interfacing OpenXR Extensions
There is only one mainstream OpenXR loader implementation, the one from Khronos. Older OpenXR loader versions did export extension functions "by accident", but it was fixed quite a while ago https://github.com/KhronosGroup/OpenXR-SDK-Source/commit/d14bd22ae3a64d6bcb3a79a6119f35ad0a2d3110
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openxr initialization/application detecting VR
OpenXR API layers are like Vulkan API layers. There are two API layers that are provided by default, one to dump api calls and one to validate api calls. Those layers are now included in the openxr_loader_windows-*.zip on the OpenXR-SDK-Source releases page but you probably have to set the XR_API_LAYER_PATH environment variable or some registry key on windows for the loader to find them. Documentation: https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/master/specification/loader/api_layer.adoc
What are some alternatives?
openvr_fsr_app - Management Gui for OpenVR FSR PlugIn
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
OculusQuestMixedRealityForiOS - Mixed Reality app for iOS
NativeRenderingPlugin - C++ Rendering Plugin example for Unity
GLTFQuickLook - macOS QuickLook plugin for glTF files
model_viewer.dart - A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.
OpenXR-MixedReality - OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio
MixedRealityToolkit-Unity - This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
MixedRealityResources - Mixed Reality related resources
OpenXR-Hpp - Open-Source OpenXR C++ language projection
lovr - Lua Virtual Reality Framework
LinusTrinus - TrinusVR streaming server for Linux