StereoKit VS OpenXR-SDK-Source

Compare StereoKit vs OpenXR-SDK-Source and see what are their differences.

StereoKit

An easy-to-use XR engine for building AR and VR applications with C# and OpenXR! (by StereoKit)

OpenXR-SDK-Source

Sources for OpenXR loader, basic API layers, and example code. (by KhronosGroup)
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StereoKit OpenXR-SDK-Source
7 5
919 608
3.5% 3.1%
9.6 7.0
6 days ago 6 days ago
C++ Python
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

StereoKit

Posts with mentions or reviews of StereoKit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-20.

OpenXR-SDK-Source

Posts with mentions or reviews of OpenXR-SDK-Source. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.
  • Stereoscopic Rendering for VR from Scratch?
    2 projects | /r/GraphicsProgramming | 3 Jan 2022
    I‘d recommend to take a look at the Hello_Xr sample in the OpenXr repository here: https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/master/src/tests/hello_xr
  • Beginner friendly tutorial of openxr
    3 projects | /r/OpenXR | 4 Dec 2021
  • Interfacing OpenXR Extensions
    2 projects | /r/GraphicsProgramming | 15 Apr 2021
    There is only one mainstream OpenXR loader implementation, the one from Khronos. Older OpenXR loader versions did export extension functions "by accident", but it was fixed quite a while ago https://github.com/KhronosGroup/OpenXR-SDK-Source/commit/d14bd22ae3a64d6bcb3a79a6119f35ad0a2d3110
  • openxr initialization/application detecting VR
    2 projects | /r/vrdev | 4 Mar 2021
    OpenXR API layers are like Vulkan API layers. There are two API layers that are provided by default, one to dump api calls and one to validate api calls. Those layers are now included in the openxr_loader_windows-*.zip on the OpenXR-SDK-Source releases page but you probably have to set the XR_API_LAYER_PATH environment variable or some registry key on windows for the loader to find them. Documentation: https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/master/specification/loader/api_layer.adoc

What are some alternatives?

When comparing StereoKit and OpenXR-SDK-Source you can also consider the following projects:

openvr_fsr_app - Management Gui for OpenVR FSR PlugIn

unity-webxr-export - Develop and export WebXR experiences using Unity WebGL

OculusQuestMixedRealityForiOS - Mixed Reality app for iOS

NativeRenderingPlugin - C++ Rendering Plugin example for Unity

GLTFQuickLook - macOS QuickLook plugin for glTF files

model_viewer.dart - A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.

OpenXR-MixedReality - OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio

MixedRealityToolkit-Unity - This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity

MixedRealityResources - Mixed Reality related resources

OpenXR-Hpp - Open-Source OpenXR C++ language projection

lovr - Lua Virtual Reality Framework

LinusTrinus - TrinusVR streaming server for Linux