SteamTracking VS SteamKit

Compare SteamTracking vs SteamKit and see what are their differences.

SteamTracking

🕵 Tracking things, so you don't have to (by SteamDatabase)

SteamKit

SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network. (by SteamRE)
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SteamTracking SteamKit
19 6
835 2,447
2.0% 1.0%
9.8 8.8
7 days ago 5 days ago
JavaScript C#
- GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SteamTracking

Posts with mentions or reviews of SteamTracking. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-27.
  • high ping on closest server only in csgo
    1 project | /r/GlobalOffensive | 24 Apr 2023
    If you want to test ping and routing directly to the closest Valve server site, the IPs are publicly available.
  • Why is Steam still stuck on 32-bit in 2022?
    1 project | /r/Steam | 19 Dec 2022
    The 32-bit version of Steam works, so they’ve not bothered to compile 64-bit binaries for 64-bit versions of Windows and Linux. There’s already a mechanism in the Steam client updater for delivering different binaries depending on version of the OS and 32/64 bit, take a look at the client manifest and note the variations of “bins_cef_win32” for “win10-64”, “win7”, etc. So, it wouldn’t be a lot of work to distribute 64-bit versions of the other Steam client binaries because they could use the same mechanism to deliver them.
  • the classic EU server problem
    1 project | /r/GlobalOffensive | 25 Oct 2022
    Quick bit of google-fu led me to this https://github.com/SteamDatabase/SteamTracking/blob/master/Random/NetworkDatagramConfig.json
  • TF2 update for 7/27/22
    2 projects | /r/tf2 | 27 Jul 2022
    The new cluster has been up for a couple of months already, but seeing as it only just now got its string it's worth mentioning anyway: the EU West server cluster (as it's known in Dota 2 and CS:GO) has been relocated from Luxembourg to Frankfurt, Germany
  • Steam slow on M1
    1 project | /r/Steam | 22 Jun 2022
    It really does suck that they've not put out an Apple Silicon / arm64 update, I'm sure that just switching the Intel version of Chromium Embedded Framework (CEF) in the Steam Helper for an arm64 would help a lot. They put out multiple versions of the web helper and CEF binaries for Windows so that they can support 32-bit Windows 7 as well as newer 64-bit versions of Windows, but according to the Steam Hardware Survey, only 0.12% of Steam users use 32-bit Windows 7, while 0.89% of Steam users are using Apple Silicon CPUs (40.7% of Macs on Steam are using Apple Silicon CPUs, 2.2% of Steam users are on macOS, 2.2 * 40.7/100 = 0.89)
  • Excellent job Steam, perfect spacing
    1 project | /r/Steam | 10 Jun 2022
    Steam itself draws everything in its own windows, including the 'traffic light' buttons which are weirdly spaced in the OP's picture. They're actually TGA images distributed with Steam, not part of the OS.
  • It appears that Doug Lombardi, Valve's "Vice President of Marketing" who occasionally provided statements to the press, has left Valve. Kaci Aitchison succeeds Doug as Valve's new press contact for inquiries (as of sometime earlier this year or late last).
    1 project | /r/DotA2 | 29 Mar 2022
    Real answer: the SteamTracking repo (not to be confused with GameTracking, which facilitates and provides rapid teardowns) has a list of URLs it keeps eyes on, one of those being Valve's people page. Its frequency used to provide updates as quick as 15 minutes, but these days it's been relaxed to around once an hour, a short time after the top of the hour.
  • Does anyone have this problem where an unknown user sign into your account the same time as you?
    1 project | /r/Steam | 17 Nov 2021
    OS type have next values:
  • Steam controller firmware
    1 project | /r/SteamController | 9 Nov 2021
    I've managed to find older versions, but not that Bluetooth BLE firmware version. It seems to have never been included in the firmware.vdf https://github.com/SteamDatabase/SteamTracking/blob/master/Random/ControllerFirmware.vdf
  • Steam Store preview on the Steam Deck (called Tablet Mode)
    1 project | /r/pcgaming | 30 Oct 2021
    xPaw (guy from twitter and SteamDB owner) is a data miner, so he tracks every Steam's API update, he even makes it public, so anyone could also compile and do the same thing from his screenshot.

SteamKit

Posts with mentions or reviews of SteamKit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-08.
  • L i a r s
    1 project | /r/DotA2 | 3 Jun 2023
    So I will be making a client-side mod to show mmr changes as in the old client Upcoming data will be stored locally in the cfg folder (per account i.e. cloud synced) Wont know about matches played before adding the mod (valve went scorched earth removing data points from client.dll) But can populate previous history via an external opensource tool based on SteamKit samples
  • Where does steam store game exe file names
    2 projects | /r/Steam | 8 Jan 2023
    Or also you can check this or this github repositories, which emulate steam client (Or any other, there are lots of them)
  • [Question] What is the state of stream bot development?
    4 projects | /r/SteamBot | 29 May 2021
    Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features
  • Building a Personal Website in 2021
    9 projects | news.ycombinator.com | 16 May 2021
    Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.

    Friend: Sounds good. How's it going?

    Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug

    Friend: Oh, neat. So your game is done now?

    Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704

    Friend: Ah. Alright. Can I play it now?

    Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle

    Friend: Sweet.

    Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...

    Friend: I'm sure the community will be thankful.

    Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/

    Friend: Right. You must be done by now.

    Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types

    Friend: Seems unnecessary for a prototype, but sure.

    Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis

    Friend: Right... So how'd the game going then?

    Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator

    Friend: ...

  • Tools other than SteamAPI
    2 projects | /r/Steam | 20 Apr 2021
    I don't know any direct resources for learning how the Steam network works, smart people figured it out over many years and lots of reverse engineering. I just know a few programming libraries which you can use to interact with it, the most popular two being Steam-User (JavaScript) and SteamKit2 (.NET).
  • Matches Raw Data
    2 projects | /r/DotA2 | 31 Jan 2021
    It's possible to do it through Steam's internal protocol, you probably want to use SteamKit2 here.

What are some alternatives?

When comparing SteamTracking and SteamKit you can also consider the following projects:

CSSource-Texture-Installer - A utility designed to help make installing CSSource textures into Garrys Mod safe while also doing it the legal method by utilizing steamcmd.

steam.py - An async python wrapper to interact with the Steam API and its CMs

valve-region-selector - Select which region you connect to in various Valve games

node-steam-user - Allows interaction with the Steam network via the Steam client protocol

GameTracking-CS2 - đź“Ą Game Tracker: Counter-Strike 2

GameTracking-Dota2 - đź“Ą Game Tracker: Dota 2

legendary - Legendary - A free and open-source replacement for the Epic Games Launcher

fake-stattrak - Apply kills to your stattrak and strange weapons in CSGO and TF2 without doing anything

Protobufs - đź‘‘ Automatically tracked Steam, CS:GO, Dota 2, Artifact, Underlords and TF2 protobufs.

node-steam-guide - A guide to creating Steam bots and websites using Node.js

IntelliJ-Luanalysis - Type-safe Lua IDE — IntelliJ IDEA plugin