StationIapetus
Fyrox
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StationIapetus | Fyrox | |
---|---|---|
20 | 61 | |
273 | 6,558 | |
- | 2.2% | |
0.0 | 6.6 | |
4 days ago | 7 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
StationIapetus
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Are there any AAA or indi games being developed in Rust?
Check Station Iapetus, "commercial project that will eventually be released in Steam".
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5 Rust game engines to consider for your next project
Besides being clear and easy to use, one of its popular features is the scene editor, which provides a scene preview as demonstrated in this example:
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RG3D (Rust game engine) feature highlights
Thanks! I do have two pretty big games written with the engine - https://github.com/mrDIMAS/StationIapetus and https://github.com/mrDIMAS/rusty-shooter . I've started writing them because it is impossible to get right feature set, without a game that uses it.
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[Media] rg3d game engine v0.22 - feature highlights
Thanks! Huge breaking changes in the API are rare, I'm trying to design the API to be good from the first try. I have three dependent projects, so every breaking change forces me to fix all of those. Usually I need an hour or so to make it compile again, even on large projects like this.
- Bevy 0.5: data oriented game engine built in Rust
- Station Iapetus - 3d third-person shooter written in Rust - Progress Report
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Assembling a scene in rusty-editor which is an editor for rg3d engine
Station Iapetus - https://github.com/mrDIMAS/StationIapetus
- Station Iapetus: 3rd person shooter in Rust using the rg3d game engine
Fyrox
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Alternative Game Engines for Marooned Unity Developers
checkout https://fyrox.rs
- List of Unity alternatives
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“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
I would say Bevy isn't really similar to Unity. Something like Fyrox - https://fyrox.rs/ - would be more similar. Bevy is more low level and lacks an editor (as of now, it's planned)
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What is Rust's potential in game development?
Besides Bevy there’s also Fyrox Engine that looks very promising. https://fyrox.rs/
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NANOVOID Devlog #1: Lua Scripting
We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.
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What’s an actual use case for Rust
Game engines (Bevy, Fyrox)
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10 lesser known engines to make games for fun and relax
also fyrox.rs
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What is missing in the rust game dev universe?
The Fyrox engine has a visual editor, you might want to check it out.
- Projects/Crates to Contribute To?
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What are the disadvantages of Rust?
yes. check out https://bevyengine.org and https://fyrox.rs for whole engines. theres also things like macroquad, nannou, piet, femtovg for higher level drawing and rendering abstractions and if you want something lower level i highly recommend wgpu (graphics abstraction over Vulkan, WebGL, Metal and more)
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
Godot - Godot Engine – Multi-platform 2D and 3D game engine
wgpu - Cross-platform, safe, pure-rust graphics api.
macroquad - Cross-platform game engine in Rust.
gdnative - Rust bindings for Godot 3
good-web-game - An alternative ggez implementation on top of miniquad.
ggez - Rust library to create a Good Game Easily
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
nannou - A Creative Coding Framework for Rust.
rusty_engine - 2D game engine for learning Rust
arewegameyet - The repository for https://arewegameyet.rs
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com