SplineMesh
A Unity plugin to create curved content in real-time with bézier curves (by methusalah)
unity-atoms
⚛️ Tiny modular pieces utilizing the power of Scriptable Objects (by unity-atoms)
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SplineMesh | unity-atoms | |
---|---|---|
11 | 5 | |
1,029 | 1,160 | |
- | 1.9% | |
0.0 | 6.5 | |
9 months ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SplineMesh
Posts with mentions or reviews of SplineMesh.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-04.
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Unity Splines Package - Mesh Deformation
I would suggest to search Github as well. A 5 second search turned up a good handful. One of which looks useful: https://github.com/methusalah/SplineMesh
- Is there an easier way to create road/rail networks on a Unity terrain?
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can I create shapes like this star inside unity or do I need to model them in blender? (I tried to create it with splines, the result wast great)
There's a ton of procedural spline mesh generators. https://github.com/methusalah/SplineMesh in particular is very good.
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Improving workflow using splines | 2 minutes instead of 20 minutes.
Is SplineMesh the tool that you're using?
- Curving roads in Unity
- I'm Addicted to Assets
- Making a rail grinding system in 3d
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Hey Guys. I need help about the algorithm of a game like in the picture. I couldn't figure out how i can move an object on cannals or any line invisible. Can anybody just tell me about the algorithm kind 'you can just create a sphere with rolling movement and you can dig a hole and put it there'.
A keyword you may want to look into is Spline. A spline will help you define a curved line, which you should then be able to move the ball over. (If you don't want to code it yourself, maybe SplineMesh can help you out)
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I made a procedural road
it's open source. you can pick it apart and use it as a starting point, adapting pieces of it to do what you need it to do. or you can just use a simpler bezier curve lib and add the dragging mechanics yourself. This lib seems to build road like meshes easily.
- I added water (shader and physics) to my racing game with a track editor!
unity-atoms
Posts with mentions or reviews of unity-atoms.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-23.
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Tech lead says "we use SOs as runtime data here". Isn't this a bad design?
Some people cover on how to make such a system on YouTube, and making one is fun, yet there are open source libraries that can be used. Like unity atoms https://github.com/unity-atoms/unity-atoms
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Is making a game supposed to be this messy?
If you’re using Unity, the pattern that helped me become more organized and reduce clutter in my projects AS WELL AS in my head was the ScriptableObjects architecture along with using UnityEvents for loose-coupling. There’s a great video on this topic, and a free free open-source library to get you started.
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are enum good for performance?
btw did you roll your own? or go with something like Unity Atoms?
- I'm Addicted to Assets
- Question about best case uses for scriptable objects
What are some alternatives?
When comparing SplineMesh and unity-atoms you can also consider the following projects:
BGCurve - Bezier spline editor for Unity game engine
AI4Animation - Bringing Characters to Life with Computer Brains in Unity
RoadArchitect - Road Architect for Unity
FleX
deep-motion-editing - An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
Path-Creator - Path creation asset for Unity game development
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
Procedural-Road - Procedural road generator made in Unity
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
SplineMesh vs BGCurve
unity-atoms vs AI4Animation
SplineMesh vs AI4Animation
unity-atoms vs RoadArchitect
SplineMesh vs RoadArchitect
unity-atoms vs FleX
SplineMesh vs deep-motion-editing
unity-atoms vs deep-motion-editing
SplineMesh vs Path-Creator
unity-atoms vs Unity-Robotics-Hub
SplineMesh vs Procedural-Road
unity-atoms vs TIC-80