SplineMesh
mediapipe
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SplineMesh | mediapipe | |
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11 | 49 | |
1,033 | 25,405 | |
- | 2.1% | |
0.0 | 9.9 | |
9 months ago | 6 days ago | |
C# | C++ | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SplineMesh
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Unity Splines Package - Mesh Deformation
I would suggest to search Github as well. A 5 second search turned up a good handful. One of which looks useful: https://github.com/methusalah/SplineMesh
- Is there an easier way to create road/rail networks on a Unity terrain?
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can I create shapes like this star inside unity or do I need to model them in blender? (I tried to create it with splines, the result wast great)
There's a ton of procedural spline mesh generators. https://github.com/methusalah/SplineMesh in particular is very good.
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Improving workflow using splines | 2 minutes instead of 20 minutes.
Is SplineMesh the tool that you're using?
- Curving roads in Unity
- I'm Addicted to Assets
- Making a rail grinding system in 3d
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Hey Guys. I need help about the algorithm of a game like in the picture. I couldn't figure out how i can move an object on cannals or any line invisible. Can anybody just tell me about the algorithm kind 'you can just create a sphere with rolling movement and you can dig a hole and put it there'.
A keyword you may want to look into is Spline. A spline will help you define a curved line, which you should then be able to move the ball over. (If you don't want to code it yourself, maybe SplineMesh can help you out)
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I made a procedural road
it's open source. you can pick it apart and use it as a starting point, adapting pieces of it to do what you need it to do. or you can just use a simpler bezier curve lib and add the dragging mechanics yourself. This lib seems to build road like meshes easily.
- I added water (shader and physics) to my racing game with a track editor!
mediapipe
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Mediapipe openpose Controlnet model for SD
mediapipe/docs/solutions/pose.md at master · google/mediapipe · GitHub
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MEDIAPIPE on-device diffusion plugins for conditioned text-to-image generation
Today, we announce MediaPipe diffusion plugins, which enable controllable text-to-image generation to be run on-device. Expanding upon our prior work on GPU inference for on-device large generative models, we introduce new low-cost solutions for controllable text-to-image generation that can be plugged into existing diffusion models and their Low-Rank Adaptation (LoRA) variants.
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Running a TensorFlow object detector model and drawing boxes around objects at 60 FPS - all in React Native / JavaScript!
You can just grab the TFLite version! https://github.com/google/mediapipe/blob/master/docs/solutions/models.md
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OpenAI came after our domain because we use GPT in it
I believe Google already released transformers under an apache 2 license with a patent grant:
https://github.com/google/mediapipe/blob/master/mediapipe/mo...
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Open source Background Remover: Remove Background from images and video using AI
I was going to say that I like the MediaPipe Selfie Segmentation model for doing this sort of thing in a web page, but I've just noticed (when getting the GitHub link[1]) that Google have marked the code as legacy[2] ... no idea if the new solution is better/easier to use[3].
For what it's worth, my CodePen using the old model is here: https://codepen.io/kaliedarik/pen/PopBxBM
[1] - https://github.com/google/mediapipe/blob/master/docs/solutio...
[2] - "Attention: Thank you for your interest in MediaPipe Solutions. As of April 4, 2023, this solution was upgraded to a new MediaPipe Solution."
[3] - https://developers.google.com/mediapipe/solutions/vision/ima...
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[P] Pattern recognition
I have used mediapipe very successfully in multiple projects and it's very easy to get running. You can choose from many different vision tasks including hand landmarks ( https://github.com/google/mediapipe/blob/master/docs/solutions/hands.md )
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Getting face feature pose statistics
I found MediaPipe's Face Mesh and was impressed with how simple it was to get going, but it just gives you the landmark points and I've not gone any further yet.
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New ControlNet Face Model
We've trained ControlNet on a subset of the LAION-Face dataset using modified output from MediaPipe's face mesh annotator to provide a new level of control when generating images of faces.
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Trained an ML model using TensorFlow.js to classify American Sign Language (ASL) alphabets on browser. We are creating an open-source platform and would love to receive your feedback on our project.
Medipaipe library link: https://mediapipe.dev/
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mediapipe VS daisykit - a user suggested alternative
2 projects | 24 Mar 2023
What are some alternatives?
unity-atoms - ⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
openpose - OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
BGCurve - Bezier spline editor for Unity game engine
ue4-mediapipe-plugin - UE4 MediaPipe plugin
AI4Animation - Bringing Characters to Life with Computer Brains in Unity
Pytorch - Tensors and Dynamic neural networks in Python with strong GPU acceleration
RoadArchitect - Road Architect for Unity
AlphaPose - Real-Time and Accurate Full-Body Multi-Person Pose Estimation&Tracking System
Path-Creator - Path creation asset for Unity game development
BlazePose-tensorflow - A third-party Tensorflow Implementation for paper "BlazePose: On-device Real-time Body Pose tracking".
Deform - A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
jeelizFaceFilter - Javascript/WebGL lightweight face tracking library designed for augmented reality webcam filters. Features : multiple faces detection, rotation, mouth opening. Various integration examples are provided (Three.js, Babylon.js, FaceSwap, Canvas2D, CSS3D...).