SplineMesh
Unity-Robotics-Hub
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SplineMesh | Unity-Robotics-Hub | |
---|---|---|
11 | 12 | |
1,029 | 1,864 | |
- | 2.9% | |
0.0 | 0.0 | |
9 months ago | 16 days ago | |
C# | C# | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SplineMesh
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Unity Splines Package - Mesh Deformation
I would suggest to search Github as well. A 5 second search turned up a good handful. One of which looks useful: https://github.com/methusalah/SplineMesh
- Is there an easier way to create road/rail networks on a Unity terrain?
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can I create shapes like this star inside unity or do I need to model them in blender? (I tried to create it with splines, the result wast great)
There's a ton of procedural spline mesh generators. https://github.com/methusalah/SplineMesh in particular is very good.
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Improving workflow using splines | 2 minutes instead of 20 minutes.
Is SplineMesh the tool that you're using?
- Curving roads in Unity
- I'm Addicted to Assets
- Making a rail grinding system in 3d
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Hey Guys. I need help about the algorithm of a game like in the picture. I couldn't figure out how i can move an object on cannals or any line invisible. Can anybody just tell me about the algorithm kind 'you can just create a sphere with rolling movement and you can dig a hole and put it there'.
A keyword you may want to look into is Spline. A spline will help you define a curved line, which you should then be able to move the ball over. (If you don't want to code it yourself, maybe SplineMesh can help you out)
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I made a procedural road
it's open source. you can pick it apart and use it as a starting point, adapting pieces of it to do what you need it to do. or you can just use a simpler bezier curve lib and add the dragging mechanics yourself. This lib seems to build road like meshes easily.
- I added water (shader and physics) to my racing game with a track editor!
Unity-Robotics-Hub
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Create VR-Controlled Roboter in Unity
So far I have cloned the Universal_Robots_ROS2_Description and Robotiq_2f_140 (Supported for ROS2) in my workspace. Since I want to implement my Robot in Unity I am following the Unity Integration tutorial and the moveit tutorial.
- Unity VS Unreal which one you recommand for ROS (am a biginner for all three)
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ROS 2 and simulation in Unity3D
Hi. We have used the ROS-TCP connector as well to establish a connection between ROS2 and Unity, and have done the ros_unity_integration tutorial.
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HoloLens 2 AR-Interface for Medical Assistance Robots in Unity
It's for my thesis, so it's not a library and it's quite unstructured since there will be no further use. I used the MRTK Interface Elements in Unity and the Unity Robotics Hub (https://github.com/Unity-Technologies/Unity-Robotics-Hub). Then I customized everything for the KUKA iiwa Robotic Arm.
- Simulating robotic arm for object manipulation
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Unity Pick And Place with Hololens 2 #hololens2 #hololens #robotics #robot #pickandplace #kitchen #microsoft #augmentedreality #ar #xr #unity3d #unity #niryo
Actually, there is no code on GitHub yet. It's a Unity project sitting on my dropbox at the moment. I took the project in the Unity Robotics Hub repo (https://github.com/Unity-Technologies/Unity-Robotics-Hub.git) and added multiple things iteratively to make it work with the Hololens.
- Best suite for robotics tasks
- I'm Addicted to Assets
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Cam this happen
Are you using ROS for the robot by any chance? if so, have you seen this? it might do just what you want, incl way to connect between the robot and Unity: * https://github.com/Unity-Technologies/Unity-Robotics-Hub
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We've created a open source Gazebo alternative that is much easier and more efficient to develop simulations.
How is this different from the the official unity for robotics? https://github.com/Unity-Technologies/Unity-Robotics-Hub
What are some alternatives?
unity-atoms - ⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
gazebo-classic - Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim
BGCurve - Bezier spline editor for Unity game engine
ros-sharp - ROS# is a set of open source software libraries and tools in C# for communicating with ROS from .NET applications, in particular Unity3D
AI4Animation - Bringing Characters to Life with Computer Brains in Unity
mediapipe - Cross-platform, customizable ML solutions for live and streaming media.
RoadArchitect - Road Architect for Unity
ROS-TCP-Connector
deep-motion-editing - An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
URDF-Importer - URDF importer
Path-Creator - Path creation asset for Unity game development
ZeroSimROSUnity - Robotic simulation in Unity with ROS integration.