SplineMesh
SimpleRoads
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SplineMesh | SimpleRoads | |
---|---|---|
11 | 1 | |
1,012 | 9 | |
- | - | |
0.0 | 0.0 | |
8 months ago | over 4 years ago | |
C# | C# | |
MIT License | The Unlicense |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SplineMesh
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Improving workflow using splines | 2 minutes instead of 20 minutes.
Is SplineMesh the tool that you're using?
- Curving roads in Unity
- I'm Addicted to Assets
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I made a procedural road
it's open source. you can pick it apart and use it as a starting point, adapting pieces of it to do what you need it to do. or you can just use a simpler bezier curve lib and add the dragging mechanics yourself. This lib seems to build road like meshes easily.
- I added water (shader and physics) to my racing game with a track editor!
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Mesh bending
Also try https://github.com/benoit-dumas/SplineMesh
SimpleRoads
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I made a procedural road
https://github.com/rYuuk/SimpleRoads, <- (seems geared for runtime)
What are some alternatives?
unity-atoms - ⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
BGCurve - Bezier spline editor for Unity game engine
AI4Animation - Bringing Characters to Life with Computer Brains in Unity
RoadArchitect - Road Architect for Unity
deep-motion-editing - An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
Path-Creator - Path creation asset for Unity game development
Procedural-Road - Procedural road generator made in Unity
Deform - A fully-featured deformer system for Unity.
ProceduralToolkit - Procedural generation library for Unity
mediapipe - Cross-platform, customizable ML solutions for live and streaming media.
RoadArchitect - Road Architect for Unity; Development is ongoing but slow; Also available at GitLab: https://gitlab.com/FritzsHero/roadarchitect