SplineMesh
A Unity plugin to create curved content in real-time with bézier curves (by methusalah)
FleX
By NVIDIAGameWorks
Our great sponsors
SplineMesh | FleX | |
---|---|---|
11 | 2 | |
1,033 | 638 | |
- | 4.1% | |
0.0 | 0.0 | |
9 months ago | about 3 years ago | |
C# | C++ | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SplineMesh
Posts with mentions or reviews of SplineMesh.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-04.
-
Unity Splines Package - Mesh Deformation
I would suggest to search Github as well. A 5 second search turned up a good handful. One of which looks useful: https://github.com/methusalah/SplineMesh
- Is there an easier way to create road/rail networks on a Unity terrain?
-
can I create shapes like this star inside unity or do I need to model them in blender? (I tried to create it with splines, the result wast great)
There's a ton of procedural spline mesh generators. https://github.com/methusalah/SplineMesh in particular is very good.
-
Improving workflow using splines | 2 minutes instead of 20 minutes.
Is SplineMesh the tool that you're using?
- Curving roads in Unity
- I'm Addicted to Assets
- Making a rail grinding system in 3d
-
Hey Guys. I need help about the algorithm of a game like in the picture. I couldn't figure out how i can move an object on cannals or any line invisible. Can anybody just tell me about the algorithm kind 'you can just create a sphere with rolling movement and you can dig a hole and put it there'.
A keyword you may want to look into is Spline. A spline will help you define a curved line, which you should then be able to move the ball over. (If you don't want to code it yourself, maybe SplineMesh can help you out)
-
I made a procedural road
it's open source. you can pick it apart and use it as a starting point, adapting pieces of it to do what you need it to do. or you can just use a simpler bezier curve lib and add the dragging mechanics yourself. This lib seems to build road like meshes easily.
- I added water (shader and physics) to my racing game with a track editor!
FleX
Posts with mentions or reviews of FleX.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-13.
What are some alternatives?
When comparing SplineMesh and FleX you can also consider the following projects:
unity-atoms - ⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
BGCurve - Bezier spline editor for Unity game engine
awesome-ai - Awesome list for all things AI, ML and deep learning
AI4Animation - Bringing Characters to Life with Computer Brains in Unity
RoadArchitect - Road Architect for Unity
Path-Creator - Path creation asset for Unity game development
deep-motion-editing - An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
mediapipe - Cross-platform, customizable ML solutions for live and streaming media.