Source-1-Games
SM-TFWorkshopSoundsFix
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Source-1-Games | SM-TFWorkshopSoundsFix | |
---|---|---|
68 | 1 | |
575 | 2 | |
0.3% | - | |
0.0 | 10.0 | |
7 months ago | over 1 year ago | |
SourcePawn | ||
- | GNU General Public License v3.0 only |
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Source-1-Games
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Some Source engine games not launching (Steam)
Sadly an old known Valve issue. https://github.com/ValveSoftware/Source-1-Games/issues/3729
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Potential Solution to Mouse Sensitivity Issues on Linux
You can either delete the libSDL that came with TF2 or define the one to load in your launch options. more info here: https://github.com/ValveSoftware/Source-1-Games/issues/1834
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Anyone who uses custom viewmodels, help?
I've found this usually happens for me when joining any server that uses sv_pure while I have custom files. All casual games use sv_pure so if it doesn't happen on any community servers then that could be why you're crashing. I've found some others here and here who have also noticed this issue in TF2 in the past.
- I dare you.
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Linux Kernel Has Been Forcing Different Behavior for Processes Starting with “X”
> The steam client is still 32bits, statically load "libX11" libs, statically load libGL.
Yes and you can't play HalfLife2 (the Linux native one) on inode64 filesystems.
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TF2 update for 10/12/22 (10/13/22 UTC)
The primary place for making bug reports would be the ValveSoftware/Source-1-Games issue tracker on Github. Valve employees don't usually respond to issues these days, but it's a good way to see if an issue has already been noticed. Joshua's responded directly to a few of those issues, and a number of others I've discussed there were quietly fixed.
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TF2 update for 6/23/22
To keep the signal-to-noise ratio sane, my recommendation is to check for duplicate issues and file new ones in the public issue tracker. Don't get in touch with them directly unless they've pulled a Jeff Hill or something, I know the TF2 community's starved for crumbs.
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Ubisoft is looking for a Linux/Debian developer for an unannounced project. The specific details are interesting.
In my defense, it's Valve's fault.
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"Hurtme" cheat command no longer works to heal and overheal
In the last TF2 update, the command hurtme no longer works with negative numbers. This was reported but the issue was closed. So, a command that works for overheal is ent_fire !self addoutput "health " . I'm writing this because cfgs used for practice jumps generally uses the hurtme command for giving the user overheal. Also, ent_fire !self SetHealth heals completely but doesn't give overheal, which can be useful too.
SM-TFWorkshopSoundsFix
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TF2 update for 10/12/22 (10/13/22 UTC)
My plugin fix for Workshop sounds is broken, but the changes suggest that it's no longer needed.
What are some alternatives?
Ultimate-TF2-Visual-Fix-Pack - A pack of visual fixes for TF2, to be sent to Valve.
team-comtress-2 - Team Fortress 2, but with a lot of fixes, QoL improvements and performance optimizations! [Moved to: https://github.com/mastercomfig/tf2-patches]
GameTracking-TF2 - 📥 Game Tracker: Team Fortress 2
CICD-Using-Jenkins - Continuous Integration and Continuous Delivery using Jenkins tool.
NotepadPP-VDF-Languages - Notepad++ VDF Language Plugins
shepherd - Guide your users through a tour of your app
Dota2 - Public Bug Tracker for Dota2 [Moved to: https://github.com/ValveSoftware/Dota2-Gameplay]
SM-TFCustomAttributeStarterPack - A collection of plugins to be used with the TF2 Custom Attribute framework.
tf-vehicles - Driveable vehicles based on prop_vehicle_driveable for TF2, CS:S, and more
Unity3D-BSP-Importer - A lightweight plugin for importing BSP maps into Unity3D as meshes.
arewegameyet - The repository for https://arewegameyet.rs
mpv - 🎥 Command line video player