Soup
tsmp
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Soup
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C++20 Modules
Interesting to see how it works in CMake. I have been working for a long time on a build system that (originally) was my best shot at a "Build system for modules". Would be curious of your thoughts: Soup Build
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Does anyone have trouble writing C++ 20/23 modules definition?
Been using modules extensively for the past 2 years to write my build system (which itself is focused on using modules). Writing modules themselves has been really easy, as long as the compilers doesnt hit any issues. Working within MSVC has become a lot better in the last 6 months to the point where I rarely see issues anymore. Every time I try to switch to Clang or GCC it seems to fail on the most simple examples, but I hear GCC has made some improvements lately.
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YAMBS: Yet Another Meta Build System for C++ (written in Rust).
It is a tool I threw together to help debug my build system internals. It is WinUI, so windows only for now, but I hope to migrate it to MAUI so it can run cross platform.
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A build-system for make C++ projects with modules!
Great to see more people interested in this area! Just finished reading the readme and I am really curious how you are finding the Clang modules support. Last time I tried to use it it was still heavily mixed up with Clang Modules and not that great with modules-ts. I have written my own very similar project and landed on MSVC as my primary compiler since it has the best Modules support I have found. I will hopefully find some time tonight to play around with the project more, but here are some quick thoughts.
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P2656: C++ Ecosystem International Standard
I am hoping the release the Beta soon: https://github.com/SoupBuild/Soup
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About C++ Dependency Management
Great writeup. I have been thinking about the problem of dependency management within C++ for a while now. I believe that without adoption of a build system that was designed to handle dependency resolution natively with modules, we will always require fragile manual integration steps. If you are interested, I wrote a blog post on what I believe it will take to create such a build system and am actively working on an implementation.
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On which hobby or side projects are you working on?
A build system aimed at collaboration across teams, languages and platforms. Started out as a basic attempt to take advantage of C++20 Modules, but grew from there: https://github.com/SoupBuild/Soup
tsmp
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A basic reflection-like system for editing object fields in a C++ game engine
I wrote a libclang based code generation tool and a support library to do static reflection and generate proxies for classes. You can check it out here https://github.com/fabian-jung/tsmp.
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How to link against libclang-cpp on windows/cmake
I'm trying to port my reflection library tsmp to windows and struggle linking the introspection tool to libclang-cpp and llvm. I tried different routes with no success so far.
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What have you brilliant guys done with custom Clang/LLVM AST plugin or Pass plugin?
I use an additional AST pass to generate type traits for static reflection. You can check it out here: tsmp
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Tool Supported Meta Programming Lib v.1.0.1 release
I'm happy to announce the first release of my meta-programming library tsmp. The library allows you to iterate through the public fields and functions of classes and the values of enumeration types. The reflection is enabled by parsing the source tree in the background and generating special type-traits that are consumed by the library. The big advantage is that you do not need to litter your code with macros and it does support custom types that are handed into your APIs from your users.
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C++ Show and Tell - September 2022
I'm working on a static reflection library called tsmp. It lets you iterate over structs and (typed) enums, as well as wrap class methods with proxies. The main goal is to be non intrusive (no macros) and i did it with the help of code generation in the background. I'm currently finishing a json helper and after that I'll polish the buildsystem and release the first version.
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Tried my hand at creating a reflection library for C++17
I tried basically the same with my introspection library here. Maybe we can join forces.
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struct2json converter in ~30 loc with tsmp
You can find the source code an the example in my repository here: https://github.com/fabian-jung/tsmp
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On which hobby or side projects are you working on?
A static reflection library for C++20. It is work in progress and feedback is very much appreciated. https://github.com/fabian-jung/tsmp
What are some alternatives?
GraphicsPlayground - Sandbox for the graphics engine. Designed for easiest experimentation and demonstration of graphics algorithms.
metacpp - Meta C++ Library and Tool
bomba - C++ library for convenient implementation of RPC and serialisation
beryldb - BerylDB is a fully modular data structure data manager that can be used to store data as key-value entries. The server allows channel subscription and is optimized to be used as a cache repository. Supported structures include lists, sets, multimaps, and keys.
tomlplusplus - Header-only TOML config file parser and serializer for C++17.
Ecosystem - You play God
b2 - B2 makes it easy to build C++ projects, everywhere.
cmkr - Modern build system based on CMake and TOML.
hunter - CMake driven cross-platform package manager for C/C++.
clauf - A C interpreter developed live on YouTube